Posted: Tue May 19, 2009 5:55 pm
This wonderful list is brought to your courtesy of Xeretov! All things that have been mentioned while we have worked on CC_05 (no we haven't been ignoring you!)
We will be monitoring all these threads below and if we left anything out let us know!
I would expect CC_06 to be out by perhaps mid to late July based on needing time to see how CC_05 plays as well as making suer all in the community have a chance to share their input.
TF Beacon costs: Increase to $250 from $100?TF Interceptor size: Increase scale by 10%? Missile signatures: Reduce Seekers, Dumbfires and Quickfires signature wise?
SY on flag: Remove for Figbees, Crs boost and Hvy boost? Hvy scout changes: Needs discussion. Shipyard / cap changes: Needs discussion. Giga Lxy cap: Add a new Lxy capship to Giga? Belts Enh Ships: Tie the ability for Belters to keep their enh ships to their garr? HTT changes: Change HTTs to be more powerful/useful? Change/Remove TTs: Add EMP cannons to TTs and change EMP to better affect base shields? Remove TTs and make Bbrs required for HTT instead? Belts & TF weapons: Disallow Belts to use (not just mount) stolen TF PE weapons?
TF Lead indicators: Remove TF's lead indicators and change PE weapon mechanics instead? Fix Giga Int Gunmounts: Change the Giga Hvy Int gunmounts to that of the Lxy int? Or lower the gun? Giga Lt Bases: Perk Giga's lt bases? More shield/hull or change damage modifiers? Belts Mk3 Tech: Change belts so that it keeps only Mk2 tech after it loses the techbase (not Mk3)?
Unnerf XRM: Change XRM to be more useful again?Fix NG Stealth Bombers: Needs Discussion
We will be monitoring all these threads below and if we left anything out let us know!
I would expect CC_06 to be out by perhaps mid to late July based on needing time to see how CC_05 plays as well as making suer all in the community have a chance to share their input.
TF Beacon costs: Increase to $250 from $100?TF Interceptor size: Increase scale by 10%? Missile signatures: Reduce Seekers, Dumbfires and Quickfires signature wise?
SY on flag: Remove for Figbees, Crs boost and Hvy boost? Hvy scout changes: Needs discussion. Shipyard / cap changes: Needs discussion. Giga Lxy cap: Add a new Lxy capship to Giga? Belts Enh Ships: Tie the ability for Belters to keep their enh ships to their garr? HTT changes: Change HTTs to be more powerful/useful? Change/Remove TTs: Add EMP cannons to TTs and change EMP to better affect base shields? Remove TTs and make Bbrs required for HTT instead? Belts & TF weapons: Disallow Belts to use (not just mount) stolen TF PE weapons?
TF Lead indicators: Remove TF's lead indicators and change PE weapon mechanics instead? Fix Giga Int Gunmounts: Change the Giga Hvy Int gunmounts to that of the Lxy int? Or lower the gun? Giga Lt Bases: Perk Giga's lt bases? More shield/hull or change damage modifiers? Belts Mk3 Tech: Change belts so that it keeps only Mk2 tech after it loses the techbase (not Mk3)?
Unnerf XRM: Change XRM to be more useful again?Fix NG Stealth Bombers: Needs Discussion