New plan: a TF stealth fighter with 4 slots all capable of any gun from the garrason, sup, tac, or exp tech trees (nanites too) (not sy). 1 skycap/ac turret a super unlimited cloak. it also is fast with a large sheild and pulse probe scan range. 50 quickfires (SPAM N' LAG TIME) 20 proxes. don't forget the super booster.
I want a super fast scout (like incredibly fast) that can only fly back wards.
You of course are still facing forward and must guestimate (or use rear view) to see where you are going.
If should be visible to all (huge sig) but neigh uncatchable. It is the ultimate prize ship to try and kill.
It's maneuverability is also superb.
It's only weapon (if this is even possible) is like a pulse or something that comes from the ship with a pretty limited range, which instantly forces all the craft hit by the pulse to only be able to fly backwards for a short period of time, also at incredible speed,.
4 guns 2are ac/sc/longtom and the other 2 are same but with skyrip option. 4 turrets, 1 skyrip the others are same as first 2 guns. it will have 1 ab missle or 4 of any other fig mounted missle and 2 prox
or an int with 4 int guns and 4 minigun turrets (one gun and turret with emp optional) must also have 2 emp missles per rack and ability to cap bases
Globemaster_III wrote:QUOTE (Globemaster_III @ Jan 11 2018, 11:27 PM) as you know i think very little of cashto, cashto alway a flying low pilot, he alway flying a trainer airplane and he rented
Is it possible to create dockable carriers? (As in you stay inside, rather than just popping back out) Cuz then it would truly be a carrier.
No, that needs a code change.
The Escapist (Justin Emerson) @ Dec 21 2010, 02:33 PM:
The history of open-source Allegiance is paved with the bodies of dead code branches, forum flame wars, and personal vendettas. But a community remains because people still love the game.