However, we will no longer have asinine ideas or people chiming in with their ill thought out opinions in this forum.
If you want to suggest a change please explain why it makes sense in a logical manner. Providing numbers, examples, comparisons, and maybe even doing a little research on your idea will make this entire project run much more smoothly.
Violate these very very simple rules and you won't be posting in here anymore.
TL;DR - please write concise well thought out posts when making suggestions so I don't have to read more of the same drivel
For those of you who are confused see Xeretov's EXCELLENT post below
PollsXeretov wrote:QUOTE (Xeretov @ Apr 28 2009, 01:09 PM) I'm pretty sure this would be possible, but would it balance anything out? I dislike shooting down ideas, but aside from the additional cost to upgrade them the ops & teles would still be ungalvable. And you can bet that any IC team that sees the enemy going sup will buy heavy bases before the other team gets galvs up.
I would rather go with HSharp's idea of making the current ones difficult to galv, but not impossible. The numbers Apoch ran in TEK seemed a little bit high (about double the time) and I'd rather have it around half again the time. After a bit of math I came up with the following numbers using Apoch's example of 5 figs with no KB:
3.1x damage to shield = 86.8 DMG P/S
7.25x damage to hull = 203 DMG P/S
Shield: 7665/434 = 17.7 seconds
Hull: 7665/1015 = 7.5 seconds
TTK = 25.2 seconds
Even rounded off to 3 and 7 for modifiers gives you a TTK of 26.1 seconds.
If anyone else wants to play with the numbers, I whipped up an excel spreadsheet so you can compare different changes right next to each other: (download link)
Apochedit: Please do not run polls in the CC forums. Polls are a tool used by the CC development team. Any unofficial polls will be removed