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Posted: Fri Mar 20, 2009 6:59 am
by Ramaglor
I made a more accurate one for the GT gar. Basically all I want to know is if I have broken the door or you can get inside.
I'll post a link to the file tomorrow.

Posted: Fri Mar 20, 2009 7:14 am
by Andon
GIMME LINKAGE!

Posted: Fri Mar 20, 2009 11:26 am
by madpeople
this is a mandatory warning to the over eager to backup their original, since the new one will make you incompatable with servers using the old cvh (i.e. all the main ones)

I assume we're talking about local testing (i.e. not setting up a beta server to test it on)

Posted: Fri Mar 20, 2009 9:50 pm
by Ramaglor

Posted: Sat Mar 21, 2009 8:03 am
by pkk
madpeople wrote:QUOTE (madpeople @ Mar 20 2009, 12:26 PM) this is a mandatory warning to the over eager to backup their original, since the new one will make you incompatable with servers using the old cvh (i.e. all the main ones)

I assume we're talking about local testing (i.e. not setting up a beta server to test it on)
You don't need it clientside, new CVH is only needed on server artwork IMO.

Posted: Sat Mar 21, 2009 8:18 am
by Ramaglor
Thats news to me

Posted: Sat Mar 21, 2009 8:39 am
by pkk
Ramaglor wrote:QUOTE (Ramaglor @ Mar 21 2009, 09:18 AM) Thats news to me
Nobody noticed the difference between Planet Transciver and GPZ Transciver (while DN was up on GPZ)?

Planet used to original Transciver (one launch joint), while GPZ used a modden one with 4 (without any) launch joints.

Hitbox wasn't touched, only joints...

Posted: Sat Mar 21, 2009 7:14 pm
by Ramaglor
I'm not sure that we should take that route, as we don't know that doing that didn't cause any problems.

Posted: Sat Mar 21, 2009 7:30 pm
by Andon
I would rather have both client and server have the CVH files for hitbox detection, just to be safe.

The new one seems to work well

Posted: Sat Mar 21, 2009 9:48 pm
by Ramaglor
Does docking work better? I mostly focused on matching the rest of the model. The only thing I did to the door was clean up all the extra non-sense that was there.