Posted: Sun Mar 08, 2009 8:52 pm
Currently, if you're sensors don't pick up a target you cannot see it. Why? I propose we discuss changing this...
What I'm saying is making everything in the game visible to the eye (with appropriate lighting of course), regardless of signature or senors. With the exception of Cloaked things. This brings up many balance issues and new gameplay possibilities.
Such as...
What about seeing Stations?Will stations be able to cloak?Right now all sectors are clear. What about making fog?Or changing the color, brightness, or w/e of the lighting?If seeing were to become a major gameplay factor, then how about changing the cockpits' views to vary according to the factions and ships?How would this work within the different views? Most importantly the F3.What about lag issues?
Is it possible?
Alien51
What I'm saying is making everything in the game visible to the eye (with appropriate lighting of course), regardless of signature or senors. With the exception of Cloaked things. This brings up many balance issues and new gameplay possibilities.
Such as...
What about seeing Stations?Will stations be able to cloak?Right now all sectors are clear. What about making fog?Or changing the color, brightness, or w/e of the lighting?If seeing were to become a major gameplay factor, then how about changing the cockpits' views to vary according to the factions and ships?How would this work within the different views? Most importantly the F3.What about lag issues?
Is it possible?
Alien51