Viper Core

Development areas for Allegiance core (IGC) design.
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Andon
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Post by Andon »

I've had this concept of a core floating around in my head for a very long time, and I've just now got around to putting it down. Still working on putting everything into a core, though. I'm going to be putting in the tech tree and getting an Alpha Tech Release out somewhere in the next while. It'll only contain Gigacorp and the Iron Coalition, simply because I haven't had the time to go do any of the other factions yet. It will, however, contain the tech tree below.

Now, to understand the core: Take any pre-concieved notions about this begin in any way, shape, or form similar to how standard allegiance is played. It's not. While there may be some similarities in the name or function of something, don't assume that it works the same or even fits in the same role, because odds are it does not.

As a foreward: All research is done in the garrison. You first research a general category, then you research a more specific category, and then you research the specific item. Yes, this sounds lengthy, and yes it is lengthy - But it is to balance for not having techbases. Techbases have been replaced with 'Heavy Outposts' - These heavy outposts are major bases similar to a regular techbase (IE, requiring special asteroids) but confer no tech opportunities. There are also no 'tech levels' in this core. While some things are required to get other things, once you have an item, you have it. There is no Light, Enh, or Advanced fighters. There are no Gat2s or Gat3s (Hell, there aren't even gats).

All weapons and equipment are rated in sizes. Missiles, Guns, Mines and Chaff are compatible for all smaller sizes - So an X-Large mount can mount a Large, Medium, or Small. However, due to some technical constraints, most other things are either not downward compatible or only to a limited degree. X-Large Shields and Armors, for example, can mount the respective Large category, but they cannot mount medium or small parts. The same goes for Cloaks and inverters. Probes are special - They are only in Small, Medium, and Large sizes, but only Small mounts can carry Small mount probes. The reason for this is that Medium probe mounts can equip regular EWS probes, while the only Small mount probe is a Light EWS probe. Missiles also don't generally have sizes - They come in 'packs' that are rated in sizes. For example, a Dumbfire 5-pack is a Small mount missile system, while a Dumbfire 15-pack is a Large mount missile system.

And now for the tech tree. Please note that I haven't worked in GAs yet, but I will do so.

Starting Items
AutocannonLaserNanite Repair GunDumbfire MissilesLight ShieldStandard ShieldRamses ShieldEWS ProbeStandard ChaffStarting Available Researches:
Deployable ResearchEnergy ResearchMissile ResearchPropulsion ResearchProtective ResearchWeapon ResearchItem: Nanite Repair SystemDeployable Research unlocks:
Probe ResearchLight MinesHeavy MinesEnergy Research Unlocks:
Cloak ResearchInverter ResearchMissile Research Unlocks:
Light MissilesHeavy MissilesAnti-Base Research (With Weapon Research)Propulsion Research Unlocks:
Light BoostersHeavy BoostersProtective Research Unlocks:
Shield ResearchArmor ResearchChaff ResearchWeapon Research Unlocks:
Projectile WeaponsEnergy WeaponsEMP WeaponsAnti-Base Research (With Weapon Research)Anti-Base Research Unlocks:
Light Anti-BaseHeavy Anti-BaseChaff Unlocks:
FlaresSwarm ChaffHeavy ChaffEMP Weapons Unlock:
EMP CannonLt EMP MissilesEMP MineEMP MissilesEMP BombEnergy Weapons Unlock:
Heavy Laser
Heavy Laser TowerDisruptorCloaks Unlock:
Light CloakMedium CloakLarge CloakHeavy CloakHeavy Anti-Base Weapons Unlock:
Stinger Cannon (Req. Energy Weapons)Hammer Missiles (Req. Hvy Missiles)Nerve Gas Missiles (Req. Hvy Missiles)Kinetic Strike System (Req. Projectile Weapons)Heavy Armors Unlock:
Plate ArmorReinforced ArmorNano ArmorHeavy Boosters Unlock:
Cruise BoosterIon BoosterStandard BoosterHeavy BoosterRamjetHeavy Hulls Unlock:
Hull FHull GHull HHeavy Mines Unlock:
Heavy MineOversized MineHeavy Missiles Unlock:
Advocate MissilesSparrow MissilesHellfire RocketsSeismic MissilesInverters Unlock:
Light InverterMedium InverterHeavy InverterLight Anti-Base Weapons Unlock:
Galvonic Blaster (Req. Energy Weapons)Plasma Cannon (Req. Energy Weapons)Particle Cannon (Req. Projectile Weapons)Lightning Rockets (Req. Hvy Missiles)Killer Missiles (Req. Hvy Missiles)Light Armors Unlock:
Stealth ArmorLight ArmorMedium Armor
DURAC ArmorCharged ArmorLight Boosters Unlock:
Light BoosterRetro BoosterSolid Rocket BoosterTurbine BoosterLight Hulls Unlock:
Hull AHull BHull CLight Mines Unlock:
Proximity MineLight MineDark MineMinelayer Type BLight Missiles Unlock:
Hawk MissileHunter MissileShadow RocketsSeeker MissilesMedium Hulls Unlock:
Hull DHull EHull I (Giga)Probes Unlock:
Lt EWS ProbeHeavy EWS ProbePulse ProbeProjectile Weapons Unlock:MinigunHeavy MinigunHeavy AutocannonHeavy Autocannon TowerFlak CannonFlak TowerResonator Missiles Unlock:
Aleph Resonator1-Sided ResonatorEMP Resonator (With EMP Weapons)Shields Unlock:
Quickcharge ShieldOvercharged Shield
Supercharged ShieldPharoh ShieldTitan Shield

EDIT: Updated
Last edited by Andon on Wed Mar 04, 2009 3:35 am, edited 1 time in total.
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Makida
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Post by Makida »

Andon wrote:QUOTE (Andon @ Mar 3 2009, 06:50 PM) [...] There are also no 'tech levels' in this core. While some things are required to get other things, once you have an item, you have it. There is no Light, Enh, or Advanced fighters. There are no Gat2s or Gat3s (Hell, there aren't even gats). [...]
Sounds unique and awesome. ^_^ (I don't mean just the quoted part, but that part seems especially cool to me.)
Last edited by Makida on Wed Mar 04, 2009 12:05 am, edited 1 time in total.
Andon
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Post by Andon »

When I get the chance, I'm going to be adding in the details about the specific items and ships and all that.

And just an FYI: Starting ship(s) are determined by faction. It's likely going to be Hull B for everyone (That's based on the scout), with maybe Hull D or Hull E depending on the faction.

Another note: I have removed all cap ships aside from Carrier drones. The various researches will appear in the different techpaths - Ship researches will be in Shipyard, Missiles in Supremacy, Guns in Expansion, general tech in Tactical. Some things may apply to two categories - usually Tac and something. In this case, they'll be moved to the other, as Tac has a ton of stuff as it is.
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Andon
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Post by Andon »

The tech 'paths' and what will be under them (Excluding GAs):

Supremacy:
Light Missiles
Heavy Missiles
Resonators
Chaffs
Heavy/Light Anti-Base Missiles

Expansion:
Energy Weapons
Ballistic Weapons
EMP Weapons
Heavy/Light Anti-Base guns
Mines

Tactical:
Cloaks
Inverters
Probes

Shipyard:
Ships
Armors
Shields
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Valiance
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Post by Valiance »

are you gonna put faction x and biolumen into it like you said you would with raptor (wherever that is/went)
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Sealer
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Post by Sealer »

Sounds like another core noone will play :(
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"For save the world from this epic gay, Clint have this hope : he would put something great and big in his ass."
Andon
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Post by Andon »

Valiance wrote:QUOTE (Valiance @ Mar 5 2009, 11:59 AM) are you gonna put faction x and biolumen into it like you said you would with raptor (wherever that is/went)
At this point in time, no.

And Raptor is waiting on some things.
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AaronMoore
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Post by AaronMoore »

This sounds awesome Andon!
I'd love to test this out and see how it plays
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