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Posted: Wed Feb 25, 2009 8:55 pm
by Andon
Well, there seem to be a lot of people wanting to do things with pods in various ways.

These are the things that you can do with lifepods:
Changes that I have tested that you can do:
NameModelIconArmor ClassSoundsRipcord PropertiesRegular RipSmall RipIf they are a ripcordIf they are a small ripRip TimeEnergy CostMax ThrustMax SpeedTurn RatesTurn TorqueHPMassSignatureScaleScan RangeFuel*Energy*Energy Recharge*Cost**Station At Risk flagWarn Capture flagECM
*Fuel, Ammo, and Energy are all set to '0' upon the pod's creation. Therefore, the pod would have to pick up Fuel, and must have an Energy Recharge set to get any energy. Pods cannot be given ammo.
**Pods will appear regardless of their cost. However, if you assign a cost to the pod, the pilot will get that money when they are rescued or they land.
Changes that I have not tested that you can probably do:
Board station flag. Someone would have to bring the shields down first, but, well, it'd be unique.Rescue. Pods rescuing pods would be interesting.Land on Carrier. They would then not be rescued by said carrier if they docked with it.Relay Lead Indicator. Would be fun, but not too useful unless you changed the scan rangeLead Indicator. Useless, since pods can't have guns in the first placeCarrier - If you really, REALLY wanted to have a unique pod, you could make it a carrier.
Changes that you cannot do:
Mount anything. By checking the 'Lifepod' tag, when it is generated, the lifepod has no inventory or cargo, and thus cannot pick up or mount anythingBe Upgraded. While technically they can be, the game has the pod specified and it always uses that pod rather than anything that it would be upgraded withHave research requirements. See above.

If you assign the faction's lifepod to a ship that is not a life pod, it acts as that ship, except that it has no fuel, ammo, Energy, or anything mounted. When you kill this ship, it immediatly spawns another one, since it wasn't a lifepod. Which means that you can't PK people from it.

Posted: Thu Feb 26, 2009 7:28 am
by Compellor
So it was a doubly stupid idea. LOL. Thanks, threads like this are quite useful, though I suppose it would be better to put it in the wiki or something.

Posted: Thu Feb 26, 2009 5:18 pm
by madpeople
Andon wrote:QUOTE (Andon @ Feb 25 2009, 08:55 PM) Therefore, the pod would have to pick up Fuel, and must have an Energy Recharge set to get any energy.
except that pods can't pickup things - they fly through them
QUOTE Mount anything. By checking the 'Lifepod' tag, when it is generated, the lifepod has no inventory or cargo, and thus cannot pick up or mount anything[/quote]
not actally true

There is a bug where you can be docked as a lifepod in base (i.e. have it selected on the inbase f4 screen) and you can launch in it.
The person who found that bug was able to mount a CM on their pod (presumably they could have mounted guns and things had the appropiate flags been set in the core)

QUOTE If you assign the faction's lifepod to a ship that is not a life pod, it acts as that ship, except that it has no fuel, ammo, Energy, or anything mounted. When you kill this ship, it immediatly spawns another one, since it wasn't a lifepod. Which means that you can't PK people from it.[/quote]
wait.. what?

Does it have the O2 meter?

If we were able to give them fuel and let them mount things like boosters that would be great for the race core - you crash and die and pop back after being a bit shaken up.

Posted: Thu Feb 26, 2009 6:04 pm
by Valiance
Compellor, if you really wanna do your striker thing, then you give the pods very high mass, accel and speed, but maybe low hull, so they cant keep ramming things.

i cant think of any serious balance issues this would bring up, but i dont really understand how hull of the rammer affects ram damage inflicted upon the rammed (if it does at all), and vice versa.

Posted: Thu Feb 26, 2009 8:41 pm
by Andon
madpeople wrote:QUOTE (madpeople @ Feb 26 2009, 12:18 PM) except that pods can't pickup things - they fly through them

not actally true

There is a bug where you can be docked as a lifepod in base (i.e. have it selected on the inbase f4 screen) and you can launch in it.
The person who found that bug was able to mount a CM on their pod (presumably they could have mounted guns and things had the appropiate flags been set in the core)


wait.. what?

Does it have the O2 meter?

If we were able to give them fuel and let them mount things like boosters that would be great for the race core - you crash and die and pop back after being a bit shaken up.
It does not have the O2 meter, and it has nothing mounted - it can, however, pick things up.

And for mounting - I was referring to 'spawning' with stuff equipped.

Posted: Thu Feb 26, 2009 8:58 pm
by Valiance
Andon wrote:QUOTE (Andon @ Feb 26 2009, 12:41 PM) It does not have the O2 meter, and it has nothing mounted - it can, however, pick things up.

And for mounting - I was referring to 'spawning' with stuff equipped.
you mean it can use weapons that are picked up if you set it to?

Posted: Thu Feb 26, 2009 9:03 pm
by Andon
No. Pods can't pick stuff up

Posted: Thu Apr 09, 2009 11:14 pm
by terrenblade
so, no TP pods. but still, pods capturing bases would be usefull for that SC2 faction, or a realy cool perk for almost anything.

Scenario:

BBR attacks base, gets blowed with one missile to go.
"Yey! we got it, whoot"
"dont kill pods!"

*Base captured*
"WTH?!"
"Lol, we are Space marines, even a pod is a deadly weapon."
"Noob"

Posted: Fri Apr 10, 2009 7:59 am
by SpaceJunk
terrenblade wrote:QUOTE (terrenblade @ Apr 10 2009, 01:14 AM) so, no TP pods. but still, pods capturing bases would be usefull for that SC2 faction, or a realy cool perk for almost anything.
Galv base shields, boost and crash into green door... :ninja:

Posted: Mon Apr 20, 2009 9:56 am
by Dorjan
terrenblade wrote:QUOTE (terrenblade @ Apr 10 2009, 12:14 AM) so, no TP pods. but still, pods capturing bases would be usefull for that SC2 faction, or a realy cool perk for almost anything.

Scenario:

BBR attacks base, gets blowed with one missile to go.
"Yey! we got it, whoot"
"dont kill pods!"

*Base captured*
"WTH?!"
"Lol, we are Space marines, even a pod is a deadly weapon."
"Noob"
:rofl: