MS Source Art Released!
Bah, running as admin helps too. thanks.
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So, yeah, most of the original asteroid projects are in there for the regular rocks and the ones built into bases. There is also the master model / texturing of this:
The trick now is figuring out how to use this program to generate polygon meshes from the NURBS and bake the procedural textures into image files we can use.
The trick now is figuring out how to use this program to generate polygon meshes from the NURBS and bake the procedural textures into image files we can use.
Last edited by Adaven on Sat Nov 13, 2010 6:27 am, edited 1 time in total.
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can't say much but... some programs like rhino 3d convert nurbs and curves in generals or splines into 3d geometry, usually on a huge poly count tho. most modern packages get that feature i think. i alwys bake my textures with blender, not sure how it works for the other packages.
It may take a good while getting a geometry fitting to apply the materials using the procedurals tho...
It may take a good while getting a geometry fitting to apply the materials using the procedurals tho...
-sing- Just always look on the bright side of life -whistle, bow to monty python's Life of Brian-
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Hi,
I'm downloading this to try and keep the seed alive. Which it isn't at the moment.
Could someone (preferably multiple someones) seed this? Thanks!
I'm downloading this to try and keep the seed alive. Which it isn't at the moment.
Could someone (preferably multiple someones) seed this? Thanks!
current version r158 new beta as of jan 23 2012
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