I was curious as to how base ga's apply to captured bases.
A few scenarios:
I buy hull and shield, then my exp gets capped. Does my opponent inherit the benefits?
I cap an enemy base, who has bought station ga's. I then proceed to buy my OWN ga's, do they stack on top of his?
Finally, I cap an enemy base, we have both bought station ga's. Do they stack?
Base GA's
Not entirely sure on this, iirc, they dont stack, and have the GA's of the controlling team applied, which are replaced by another team's if they capture it. A question for the code whores this is.
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CronoDroid
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Can just move the topic
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Save a repost.
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No.Broodwich wrote:QUOTE (Broodwich @ Feb 4 2009, 05:15 AM) Do they stack?
src\IGC\stationIGC.cpp:
Code: Select all
HitPoints MyStationType::GetMaxArmorHitPoints(void) const
{
return m_pStationData->maxArmorHitPoints * m_pstation->GetSide()->GetGlobalAttributeSet().GetAttribute(c_gaMaxArmorStation);
}The Escapist (Justin Emerson) @ Dec 21 2010, 02:33 PM:
The history of open-source Allegiance is paved with the bodies of dead code branches, forum flame wars, and personal vendettas. But a community remains because people still love the game.
