Posted: Sat Jan 03, 2009 9:10 am
by TwistedAngle
I think (as a voob) that updated chatpack would be a good idea.
I don't know if you are interested in this, but I have reorganized the VCs based on TE's chatpack. For example I removed the general menu and disitributed stuff differently. Also the major difference is that I have shortened some messages to one or few words and I used lines and headings. This is in beta stage. If there is any ideas that you like be free to use them. I removed some messages, but basically I tried to include everything.
I'm not native english speaker so if there is any misunderstanding of words and context I hope you correct me.
CODE
//////////////////////////////////////////////////////////////////////////////
//
// Quick chat menus
//
//////////////////////////////////////////////////////////////////////////////
attackMoreMenu =
QuickChatMenu([
QuickChatMenuItem('a', "A Attack!" , attackCommand),
QuickChatMenuItem('d', "D Defenders " , attackDefenderCommand)
]);
attackMenu =
QuickChatMenu([
QuickChatMenuItem('a', "->>>" , attackMoreMenu),
QuickChatMenuItem('b', "B BASE" , attackBase2Command),
QuickChatMenuItem('c', "C CONSTRUCTOR" , attackConstructorCommand),
QuickChatMenuItem('f', "F FIGHTERS" , attackFighter2Command),
QuickChatMenuItem('i', "I INTERCEPTORS" , attackInterceptorCommand),
QuickChatMenuItem('l', "L CAPITAL" , attackCapital2Command),
QuickChatMenuItem('m', "M MINERS" , attackMinerCommand),
QuickChatMenuItem('j', " J - special mines " , attackspecialCommand),
QuickChatMenuItem('o', "O BOMBERS" , attackBomberCommand),
QuickChatMenuItem('r', "R TELEPORT" , attackRipcordCommand),
QuickChatMenuItem('s', "S STEALTHS" , attackStealthCommand),
QuickChatMenuItem('t', "T TRANSPORT" , attackTransportCommand),
QuickChatMenuItem('u', "U SCOUTS" , attackScoutCommand),
QuickChatMenuItem('n', "N NANITES" , attacknaniteCommand),
QuickChatMenuItem('w', "W TOWERS" , attackTowerCommand),
QuickChatMenuItem('e', "E minefield" , attackminefieldCommand),
QuickChatMenuItem('p', "P probes" , attackprobeCommand),
QuickChatMenuItem('q', "Q rescue probe" , attackrescueCommand)
]);
defendMoreMenu =
QuickChatMenu([
QuickChatMenuItem('d', "D Defend!" , defendCommand),
QuickChatMenuItem('b', "B BASE (assistance)" , baseUnderAttackCommand),
QuickChatMenuItem('a', "A BASE (all)" , allDefendBaseCommand),
QuickChatMenuItem('m', "M MINERS (hammered)" , minersHammeredCommand),
QuickChatMenuItem('f', "F Defend defenders." , defendDefenderCommand)
]);
defendMenu =
QuickChatMenu([
QuickChatMenuItem('d', "->>>" , defendMoreMenu),
QuickChatMenuItem('b', "B BASE" , defendBaseCommand),
QuickChatMenuItem('c', "C CONSTRUCTOR" , defendConstructorCommand),
QuickChatMenuItem('f', "F FIGHTERS" , defendFighter2Command),
QuickChatMenuItem('i', "I INTERCEPTORS." , defendInterceptorCommand),
QuickChatMenuItem('l', "L CAPITAL" , defendCapital2Command),
QuickChatMenuItem('m', "M MINERS" , defendMinerCommand),
QuickChatMenuItem('j', " J - special mines!" , defendspecialCommand),
QuickChatMenuItem('o', "O BOMBERS" , defendBomberCommand),
QuickChatMenuItem('r', "R TELEPORT" , defendRipcordCommand),
QuickChatMenuItem('s', "S STEALTHS" , defendStealthCommand),
QuickChatMenuItem('t', "T TRANSPORT" , defendTransportCommand),
QuickChatMenuItem('u', "U SCOUTS" , defendScoutCommand),
QuickChatMenuItem('w', "W TOWERS" , defendTowerCommand),
QuickChatMenuItem(' ', "--------------" , heeHeeHeeCommand),
QuickChatMenuItem('n', "N Need more help on defense! " , needdefenseCommand),
QuickChatMenuItem('x', "X Don't defend, it's dead. " , dontdefendCommand)
]);
escortMenu =
QuickChatMenu([
QuickChatMenuItem('c', "C CONSTRUCTOR " , escortBuilderCommand),
QuickChatMenuItem('m', "M MINER" , escortMinerCommand),
QuickChatMenuItem('t', "T TRANSPORT" , transportOutboundCommand)
]);
supportMenu =
QuickChatMenu([
QuickChatMenuItem('1', "1 Cover me!" , coverMeCommand),
QuickChatMenuItem('2', "2 I need help!" , helpMeCommand),
QuickChatMenuItem(' ', "--------------" , heeHeeHeeCommand),
QuickChatMenuItem('c', "C Cruiser support " , needCruiserCommand),
QuickChatMenuItem('f', "F Fighter support" , needFighterSupportCommand),
QuickChatMenuItem(' ', "--------------" , heeHeeHeeCommand),
QuickChatMenuItem('n', "N Nanites, launch and wait for bomber." , naniteslaunchCommand),
QuickChatMenuItem('r', "R Nanites, ripcord in!" , nanitesripCommand)
]);
needMoreMenu =
QuickChatMenu([
QuickChatMenuItem('n', "N PICKUP" , needPickupCommand),
QuickChatMenuItem(' ', "--------------" , heeHeeHeeCommand),
QuickChatMenuItem('1', "1 someone to pickup pods " , pickuppodsCommand),
QuickChatMenuItem('2', "2 more pilots on offense!" , needoffenseCommand),
QuickChatMenuItem('3', "3 more help on defense!" ,needdefenseCommand),
QuickChatMenuItem('4', "4 rescue help!" , needRescueCommand),
QuickChatMenuItem(' ', "--------------" , heeHeeHeeCommand),
QuickChatMenuItem('a', "A AMMO" , needAmmoCommand),
QuickChatMenuItem('g', "G FUEL (GAS)" , needFuelCommand),
QuickChatMenuItem('r', "R REPAIRS" , needRepairsCommand),
QuickChatMenuItem('b', " B - station needs repairs " , stationNeedsRepairsCommand),
QuickChatMenuItem('m', "M MONEY" , needMoneyCommand),
QuickChatMenuItem(' ', "--------------" , heeHeeHeeCommand),
QuickChatMenuItem('f', "F better FIGHTERS." , needBetterFightersCommand),
QuickChatMenuItem('w', "W better WEAPONS" , needBetterWepCommand),
QuickChatMenuItem(' ', "--------------" , heeHeeHeeCommand),
QuickChatMenuItem('t', "T TARGET" , targetNeededCommand),
QuickChatMenuItem('o', "O OBJECTIVE" , needObjectiveCommand)
]);
needMenu =
QuickChatMenu([
QuickChatMenuItem('n', "->>>" , needMoreMenu),
QuickChatMenuItem('b', "B BASE." , needBaseCommand),
QuickChatMenuItem('c', "C CONSTRUCTOR" , needConstructorCommand),
QuickChatMenuItem('n', " N - nans on con" , neednanonconstCommand),
QuickChatMenuItem('f', "F FIGHTERS" , needFighterCommand),
QuickChatMenuItem('i', "I INTERCEPTORS" , needInterceptorCommand),
QuickChatMenuItem('l', "L CAPITAL" , needCapitalCommand),
QuickChatMenuItem('m', "M MINERS" , needMinerCommand),
QuickChatMenuItem('o', "O BOMBERS" , needBomberCommand),
QuickChatMenuItem('r', "R RIPCORD" , needRipcordCommand),
QuickChatMenuItem('s', "S STEALTHS" , needStealthCommand),
QuickChatMenuItem('t', "T TRANSPORT" , needTransportCommand),
QuickChatMenuItem('u', "U SCOUTS" , needScoutCommand),
QuickChatMenuItem('u', " Y - teleport scout" , needtpscoutCommand),
QuickChatMenuItem('w', "W TOWERS" , needTowerCommand),
QuickChatMenuItem('e', "E mines" , needminesCommand),
QuickChatMenuItem('p', "P probes" , deployProbesCommand),
QuickChatMenuItem('q', "Q rescue probe" , needrescueCommand),
QuickChatMenuItem(' ', "-------------" , heeHeeHeeCommand),
QuickChatMenuItem('d', "D DEFENDERS." , needDefenderCommand),
QuickChatMenuItem('a', "A scout to find ALEPHS" , scoutAlephCommand),
QuickChatMenuItem('x', "X repairs" , needRepairsCommand)
]);
commandsMenu =
QuickChatMenu([
QuickChatMenuItem('1', "1 Read the chat!" , readTheChatCommand),
QuickChatMenuItem('2', "2 Go to team-only comms." , goToTeamOnlyCommand),
QuickChatMenuItem('0', "0 Please stop spamming." , stopspamCommand),
QuickChatMenuItem(' ', "----TARGET----" , heeHeeHeeCommand),
QuickChatMenuItem('m', "M - miners" , minerHuntCommand),
QuickChatMenuItem('c', "C - constructors" , layLowCommand),
QuickChatMenuItem('y', "Y Yo, go find their crib." , findFreakinBaseCommand),
QuickChatMenuItem('l', "L Capturing base, get ready to launch!" , capturingbaseCommand),
QuickChatMenuItem(' ', "----ABORT----" , heeHeeHeeCommand),
QuickChatMenuItem('k', "K Don't kill pods!" , dontkillpodsCommand),
QuickChatMenuItem('a', "A Stay out of the middle aleph!" , stayoutofmiddleCommand),
QuickChatMenuItem('y', "Y Ya'll come back now!" , misc25Command),
QuickChatMenuItem(' ', "----DEFENSIVE----" , heeHeeHeeCommand),
QuickChatMenuItem('r', "R Ripcord home." , ripcordHomeCommand),
QuickChatMenuItem('b', "B Head back to base!" , headBackCommand),
QuickChatMenuItem('n', "N Repair the station." , repairStationCommand),
QuickChatMenuItem(' ', "----DEPLOY----" , heeHeeHeeCommand),
QuickChatMenuItem('p', "P - probes" , deployProbesCommand),
QuickChatMenuItem('e', "E - mines" , deployMinesCommand),
QuickChatMenuItem(' ', "----PICKUP----" , heeHeeHeeCommand),
QuickChatMenuItem('f', "F - lifepod" , pickupLifepodCommand),
QuickChatMenuItem('t', "T - tech" , pickupTreasureCommand),
QuickChatMenuItem(' ', "----MISC.----" , heeHeeHeeCommand),
QuickChatMenuItem('d', "D Donate me your credits!" , donateCreditsCommand),
QuickChatMenuItem('w', "W Check your wing assignment." , checkWingCommand),
QuickChatMenuItem('q', "Q Don't forget to take along your rescue probes!" , deployrescueCommand)
]);
foundMenu =
QuickChatMenu([
QuickChatMenuItem('a', "A ALEPH" , foundAlephCommand),
QuickChatMenuItem(' ', "----Enemy----" , heeHeeHeeCommand),
QuickChatMenuItem('b', "B BASE" , foundEnemyBaseCommand),
QuickChatMenuItem('c', "C CONSTRUCTOR " , foundEnemyConstructCommand),
QuickChatMenuItem('m', "M MINERS" , foundEnemyMinerCommand),
QuickChatMenuItem('s', "S SHIPS" , foundEnemyShipsCommand),
QuickChatMenuItem(' ', "----Asteroids----" , heeHeeHeeCommand),
QuickChatMenuItem('r', "R CARBON" , foundCarbonCommand),
QuickChatMenuItem('n', "N NICKEL IRON" , foundIronCommand),
QuickChatMenuItem('l', "L LAVA" , foundLavaCommand),
QuickChatMenuItem('h', "H HELIUM" , foundHeliumCommand)
]);
findMenu =
QuickChatMenu([
QuickChatMenuItem('f', "Found >" , foundMenu),
QuickChatMenuItem('a', "A ALEPHS" , findAlephsCommand),
QuickChatMenuItem('y', "Y CASH" , findcashCommand),
QuickChatMenuItem(' ', "----Asteroids----" , heeHeeHeeCommand),
QuickChatMenuItem('r', "R CARBON" , findCarbonCommand),
QuickChatMenuItem('s', "S SILICON" , findSiliconCommand),
QuickChatMenuItem('u', "U URANIUM" , findUraniumCommand),
QuickChatMenuItem('l', "L LAVA" , findLavaCommand),
QuickChatMenuItem('n', "N NICKEL IRON" , findIronCommand),
QuickChatMenuItem('h', "H HELIUM" , findHeliumCommand),
QuickChatMenuItem('e', "----Enemy----" , findEnemyCommand),
QuickChatMenuItem('u', "U SCOUT" , findscoutCommand),
QuickChatMenuItem('c', "C CONSTRUCTORS " , findconstCommand),
QuickChatMenuItem('m', "M MINERS" , findMinerCommand),
QuickChatMenuItem('p', "P PROBES" , findProbesCommand),
QuickChatMenuItem('s', "S ASSAULT SHIP" , findassCommand)
]);
respondMenu =
QuickChatMenu([
QuickChatMenuItem('1', "1 Ready." , readyCommand),
QuickChatMenuItem('2', "2 I'm on it." , imOnItCommand),
QuickChatMenuItem('3', "3 Objective complete." , objectiveCommand),
QuickChatMenuItem('4', "4 Aleph is mined." , alephMinedCommand),
QuickChatMenuItem('5', "5 Aleph is mined and droned." , alephmineddronedCommand),
QuickChatMenuItem('0', "0 I'd love to, but I'm podded." , cantpoddedCommand),
QuickChatMenuItem(' ', "----ASK----" , heeHeeHeeCommand),
QuickChatMenuItem('w', "W What?!" , whatCommand),
QuickChatMenuItem('v', "V What, now?" , whatNowCommand),
QuickChatMenuItem('e', "E Excuse me?" , scuseMeCommand),
QuickChatMenuItem('l', "L What the hell are we supposed to use man, harsh language?" , harshlanguageCommand),
QuickChatMenuItem(' ', "----POSITIVE----" , heeHeeHeeCommand),
QuickChatMenuItem('a', "A Acknowledged!" , acknowledgedCommand),
QuickChatMenuItem('r', "R Roger." , rogerCommand),
QuickChatMenuItem('o', "0 On my way." , onMyWayCommand),
QuickChatMenuItem('g', "G Givin' it all she's got." , misc9Command),
QuickChatMenuItem('t', "T Taking it to them!" , takingItToThemCommand),
QuickChatMenuItem('n', "N Ain't no thang." , aintNoThinCommand),
QuickChatMenuItem(' ', "----NEGATIVE----" , heeHeeHeeCommand),
QuickChatMenuItem('i', "I I dont think so!" , dontthinksoCommand),
QuickChatMenuItem('h', "H Hold your horses..." , holdYourHorsesCommand),
QuickChatMenuItem('j', "J Surely you're joking." , surelyJokingCommand),
QuickChatMenuItem('q', "Q Look, I don't have time for this." , notimeCommand),
QuickChatMenuItem('b', "B I'm busy!!" , imbusyCommand),
QuickChatMenuItem('d', "D I don't have enough money." , noMoneyCommand),
QuickChatMenuItem('x', "X I said no, and I mean it!" , noImeanitCommand),
QuickChatMenuItem(' ', "----COMPLETE----" , heeHeeHeeCommand),
QuickChatMenuItem('c', "C Complete!" , completeCommand),
QuickChatMenuItem('p', "P Payload delivered!!" , payloadCommand)
]);
offendMenu =
QuickChatMenu([
QuickChatMenuItem('1', "1 You're crazy." , youreCrazyCommand),
QuickChatMenuItem('2', "2 You're mad." , youreMadCommand),
QuickChatMenuItem('3', "3 You suck!" , youSuckCommand),
QuickChatMenuItem('4', "4 You're dogmeat pal!" , dogmeatCommand),
QuickChatMenuItem(' ', "-------------" , heeHeeHeeCommand),
QuickChatMenuItem('r', "R Ripcord... last resort for the desperate." , ripcordLastCommand),
QuickChatMenuItem('c', "C Someone shoot the commander." , shootCommanderCommand),
QuickChatMenuItem('i', "I Someone slap the investor!" , slapInvestorCommand),
QuickChatMenuItem('m', "M We have a clueless commander...mutiny!" , mutinyCommand),
QuickChatMenuItem('t', "T They ain't paying us enough for this man..." , notenoughCommand),
QuickChatMenuItem('q', "Q Did IQs just drop sharply while I was away?" , iqsCommand),
QuickChatMenuItem('k', "K Kiss my asteroid!" , misc2Command),
QuickChatMenuItem('h', "H You have no honor." , noHonorCommand)
]);
boastMenu =
QuickChatMenu([
QuickChatMenuItem('1', "1 How was zat?" , howWasThatCommand),
QuickChatMenuItem('2', "2 How did that feel?" , howdThatFeelCommand),
QuickChatMenuItem('3', "3 How ya like me now?" , misc21Command),
QuickChatMenuItem('4', "4 Oooh...looked like that hurt!" , thatHurtCommand),
QuickChatMenuItem('5', "5 Oooh...sorry about that one." , ooohSorryCommand),
QuickChatMenuItem(' ', "-------------" , heeHeeHeeCommand),
QuickChatMenuItem('b', "B That's the bomb, baby." , misc27Command),
QuickChatMenuItem('e', "E Easier than shooting fish in a barrel!" , shootingFishCommand),
QuickChatMenuItem('k', "K I'm the King of the Hill!" , kingUniverseCommand),
QuickChatMenuItem('d', "D Death becomes you." , deathBecomesCommand),
QuickChatMenuItem('l', "L Like lambs to the slaughter." , likeLambsCommand),
QuickChatMenuItem('c', "C Come on down!" , comeOnDownCommand),
QuickChatMenuItem('m', "M That's gonna leave a mark!" , leavemarkCommand),
QuickChatMenuItem('y', "Y You're good but not that good." , youreGoodButCommand),
QuickChatMenuItem('s', "S Sending you to death row!" , misc20Command)
]);
jeerMoreMenu =
QuickChatMenu([
QuickChatMenuItem('a', "A You're all clear kid, now let's blow this thing & go home!" , soloAttackCommand),
QuickChatMenuItem('b', "B Now watch the birdie!" , raditzBirdieCommand),
QuickChatMenuItem('c', "C Next time I cook the meat" , raditzCookMeatCommand),
QuickChatMenuItem('d', "D Don't make me destroy you!" , vaderDestroyCommand),
QuickChatMenuItem('e', "E Hello everybody" , gohanHelloCommand),
QuickChatMenuItem('f', "F You're right I owe you, I'll make it up to by teaching you to fight!" , raditzTeachCommand),
QuickChatMenuItem('h', "H HEHEHE HEHEHEHE AHAHAHAHAHA!!" , vegetaLaughCommand),
QuickChatMenuItem('l', "L Listen carefully" , raditzListenCommand),
QuickChatMenuItem('n', "N Hey you came here! I don't wanna fight!" , piccoloWussCommand),
QuickChatMenuItem('o', "O You should know better than to oppose Vegeta!" , vegetaOpposeCommand),
QuickChatMenuItem('p', "P I guess it's possible...but not likely!" , krillinPossibleCommand),
QuickChatMenuItem('r', "R Ready or not, here I come!" , raditzReadyOrNotCommand),
QuickChatMenuItem('s', "S I'm from outer space?" , gokuSpaceCommand),
QuickChatMenuItem('t', "T I've heard enough of this trash!" , piccoloTrashCommand),
QuickChatMenuItem('w', "W You'll never succeed! You're too weak!" , piccoloWeakCommand)
]);
jeerMenu =
QuickChatMenu([
QuickChatMenuItem('j', "->>>" , jeerMoreMenu),
QuickChatMenuItem('f', "F Fiesty!" , fiestyCommand),
QuickChatMenuItem('a', "A Almost had you." , almostHadYouCommand),
QuickChatMenuItem('c', "C Come back and fight." , comeBackCommand),
QuickChatMenuItem('d', "D You died with dignity." , withDignityCommand),
QuickChatMenuItem('p', "P You want a piece of me?" , wantAPieceCommand),
QuickChatMenuItem('v', "V You'll be sorry you did that!" , youllBeSorryCommand),
QuickChatMenuItem('s', "S Now you see me, now you don't." , nowyouseemeCommand),
QuickChatMenuItem('t', "T We will not tolerate this behavior." , wonttolerateCommand),
QuickChatMenuItem('m', "M I'm out of ammo.. hmm, interesting." , outOfAmmoCommand),
QuickChatMenuItem('w', "W Whoopee-$#@!in'-do..hey I'm impressed!" , woopieCommand),
QuickChatMenuItem('g', "G Stop your grinnin' and drop your linen.", stopgrinCommand),
QuickChatMenuItem('h', "H Hey maybe you haven't been keeping up on current events..." , asseskickedCommand)
]);
metaMenu =
QuickChatMenu([
QuickChatMenuItem(' ', "----COM----" , heeHeeHeeCommand),
QuickChatMenuItem('1', "1 Who wants to be commander?" , whoCommanderCommand),
QuickChatMenuItem('2', "2 Make me commander!" , makeMeCommand),
QuickChatMenuItem(' ', "----SETTINGS----" , heeHeeHeeCommand),
QuickChatMenuItem('c', "C Settings have changed." , changedSettingsCommand),
QuickChatMenuItem('s', "S Settings suck!" , settingssuckCommand),
QuickChatMenuItem('m', "M Change the map." , changeTheMapCommand),
QuickChatMenuItem(' ', "----TEAMS----" , heeHeeHeeCommand),
QuickChatMenuItem('t', "T Can we pick teams?" , pickteamsCommand),
QuickChatMenuItem('e', "E Even up, or I'll even it up." , evenupCommand),
QuickChatMenuItem(' ', "----START----" , heeHeeHeeCommand),
QuickChatMenuItem('n', "N So, nice weather etc.? Let's play this thing!" , niceWeatherCommand),
QuickChatMenuItem('h', "H Great game. How about a rematch?" , rematchCommand),
QuickChatMenuItem('b', "B Shall we begin?" , shallWeBeginCommand),
QuickChatMenuItem('g', "G It's gametime." , gametimeCommand),
QuickChatMenuItem('a', "A Start the game already!" , startTheGameCommand),
QuickChatMenuItem(' ', "----LEAVING----" , heeHeeHeeCommand),
QuickChatMenuItem('r', "R Real life wants me now." , realLifeCommand),
QuickChatMenuItem('l', "L It's late ... gotta go." , itsLateCommand),
QuickChatMenuItem('p', "P Gotta take a pitstop...hold up.", pitstopCommand),
QuickChatMenuItem('i', "I My ISP dropped me." , ISPDropCommand),
QuickChatMenuItem(' ', "----GAME----" , heeHeeHeeCommand),
QuickChatMenuItem('d', "D Let's just bug out and call it even, ok?" , bugoutCommand),
QuickChatMenuItem('o', "O That's it man...Game over man, game over!" , gameoverCommand)
]);
questionsMenu =
QuickChatMenu([
QuickChatMenuItem('a', "A Is the aleph mined?" , isalephminedCommand),
QuickChatMenuItem('b', "B Is our base clear?" , isOurBaseClearCommand),
QuickChatMenuItem('d', "D Did you copy?" , didYouCopyCommand),
QuickChatMenuItem('e', "E Everybody ready?" , everyoneReadyCommand),
QuickChatMenuItem('f', "F How far is their base from the aleph?" , howfarCommand),
QuickChatMenuItem('s', "S What are you saving up for?", savingUpCommand),
QuickChatMenuItem('w', "W Hey, wassup?" , hiCommand),
QuickChatMenuItem('h', "H Hello?" , helloCommand),
QuickChatMenuItem('y', "Y Yo! Wake up! You there?" , wakeupCommand)
]);
turretMenu =
QuickChatMenu([
QuickChatMenuItem('t', "T I need turret gunners NOW!" , needTurretCommand),
QuickChatMenuItem('s', "S I'll be on your turret in a few seconds." , joiningTurretCommand),
QuickChatMenuItem(' ', "-------------" , heeHeeHeeCommand),
QuickChatMenuItem('1', "1 Turrets attack my target!" , turretsAttackCommand),
QuickChatMenuItem('2', "2 Watch your fire!" , watchFireCommand),
QuickChatMenuItem('0', "0 Get off my turrets man!" , offturretCommand),
QuickChatMenuItem(' ', "-------------" , heeHeeHeeCommand),
QuickChatMenuItem('r', "R Gunner ready." , gunnerReadyCommand),
QuickChatMenuItem('d', "D Danger." , misc3Command),
QuickChatMenuItem('g', "G Get them off of me!" , getOffMeCommand),
QuickChatMenuItem('p', "P Don't kill pods!" , dontkillpodsCommand),
QuickChatMenuItem('l', "L Capship waiting for turret gunners!!" , capShipWaitingCommand),
QuickChatMenuItem('o', "O Bomber waiting for turret gunners!!" , bomberWaitingCommand )
]);
yellMenu =
QuickChatMenu([
QuickChatMenuItem('1', "1 Yessssss!" , yes2COmmand),
QuickChatMenuItem('2', "2 Nooooo!" , noooCommand),
QuickChatMenuItem('3', "3 Shhhooot!" , shootCommand),
QuickChatMenuItem('4', "4 Yee-haaaaaw!" , yeeHaCommand),
QuickChatMenuItem('5', "5 Ahhh Yeah!" , ohYeahCommand),
QuickChatMenuItem('6', "6 Ohh.. Yeah! Yeah!" , yowieCommand),
QuickChatMenuItem('7', "7 Hell yeah!" , hellYeahCommand),
QuickChatMenuItem('8', "8 Aaaaaahhhhhhh!" , aaaaOoooCommand),
QuickChatMenuItem('9', "9 Oooooooooaaaah!" , ooooAaaaCommand),
QuickChatMenuItem('0', "Let's go people, they ain't paying us by the hour..." , letsgoCommand),
QuickChatMenuItem(' ', "----POSITIVE----" , heeHeeHeeCommand),
QuickChatMenuItem('n', "N Nice work." , niceWorkCommand),
QuickChatMenuItem('w', "W Phewwww." , phewCommand),
QuickChatMenuItem('s', "S Sweet!" , sweetCommand),
QuickChatMenuItem('i', "I It's all good." , misc17Command),
QuickChatMenuItem('c', "C Cool." , coolCommand),
QuickChatMenuItem('a', "A Awesome!" , awesomeCommand),
QuickChatMenuItem('t', "T Thanks." , thanksCommand),
QuickChatMenuItem('l', "L Thanks for the lift!" , thanksLiftCommand),
QuickChatMenuItem(' ', "----NEGATIVE----" , heeHeeHeeCommand),
QuickChatMenuItem('d', "D Dang!" , dangCommand),
QuickChatMenuItem('e', "E Deeg, dag, dog!" , arghCommand),
QuickChatMenuItem('x', "X Doah" , doahCommand),
QuickChatMenuItem('m', "M I missed!" , iMissedCommand),
QuickChatMenuItem('q', "Q I quit!" , iQuitCommand),
QuickChatMenuItem('p', "P Damn, I got podded." , poddedCommand),
QuickChatMenuItem(' ', "----OTHER----" , heeHeeHeeCommand),
QuickChatMenuItem('b', "B Ba-bye." , byeCommand),
QuickChatMenuItem('o', "O Shhhooot!" , shootCommand),
QuickChatMenuItem('g', "G Gimme something to shoot at!" , gimmesomethingCommand),
QuickChatMenuItem('h', "H I can't hold 'em!!" , cantHoldEmCommand),
QuickChatMenuItem('f', "F Get them off of me!" , getOffMeCommand)
]);
inboundMenu =
QuickChatMenu([
QuickChatMenuItem('c', "C CAP SHIP" , enemyCapCommand),
QuickChatMenuItem('t', "T TRANSPORT" , enemyTransportCommand),
QuickChatMenuItem('b', "B BOMBER" , inboundBombCommand),
QuickChatMenuItem('f', "F FIGHTERS" , enemyFightersCommand)
]);
pursueMenu =
QuickChatMenu([
QuickChatMenuItem('s', "S SUPREMACY" , theysupCommand),
QuickChatMenuItem('t', "T TACTICAL" , theytacCommand),
QuickChatMenuItem('e', "E EXPANSION" , theyexpCommand),
QuickChatMenuItem('o', "O ORDINANCE" , ordinanceCommand),
QuickChatMenuItem('n', "N ENERGY" , energyCommand),
QuickChatMenuItem('l', "L ELECTRONICS" , electronicsCommand)
]);
infoMenu =
QuickChatMenu([
QuickChatMenuItem('1', "1 They see mee." , spottedCommand),
QuickChatMenuItem('2', "2 They don't see me." , notseenCommand),
QuickChatMenuItem('3', "3 Danger." , misc3Command),
QuickChatMenuItem('4', "4 I'm new, and I'm clueless." , imCluelessCommand),
QuickChatMenuItem('n', "N INBOUND" , inboundCommand),
QuickChatMenuItem('i', "I INBOUND ENEMY...>" , inboundMenu),
QuickChatMenuItem('p', "P THEY PURSUE...>" , pursueMenu),
QuickChatMenuItem(' ', "----ALEPH----" , heeHeeHeeCommand),
QuickChatMenuItem('m', "M aleph is MINED" , alephMinedCommand),
QuickChatMenuItem('d', "D aleph is MINED and DRONED" , alephmineddronedCommand),
QuickChatMenuItem(' ', "-------------" , heeHeeHeeCommand),
QuickChatMenuItem('s', "S They have a Shipyard!" , haveShipyardCommand),
QuickChatMenuItem('l', "L They have capitals!" , haveCapitolsCommand),
QuickChatMenuItem('o', "O They're pushing their op con!" , pushopCommand),
QuickChatMenuItem('x', "X Their shields are down!" , shieldsAreDownCommand),
QuickChatMenuItem('j', "J We have a traitor in our midst." , traitorCommand),
QuickChatMenuItem(' ', "-------------" , heeHeeHeeCommand),
QuickChatMenuItem('k', "K He cloaked!" , cloakedCommand),
QuickChatMenuItem('r', "R He ripped!" , rippedCommand),
// QuickChatMenuItem(' ', "-------------" , heeHeeHeeCommand),
// QuickChatMenuItem('a', "A I have an artifact!" , haveAnArtifactCommand),
// QuickChatMenuItem('f', "F Enemy has a flag" , enemyHasFlagCommand),
QuickChatMenuItem(' ', "-------------" , heeHeeHeeCommand),
QuickChatMenuItem('b', "B Base captured!" , baseCapturedCommand),
QuickChatMenuItem('z', "Z Our miners are dead!" , minersAreDeadCommand),
QuickChatMenuItem(' ', "-------------" , heeHeeHeeCommand),
QuickChatMenuItem('c', "C Constructor launching now." , constructorLaunchingCommand)
]);
groupWorkMenu =
QuickChatMenu([
QuickChatMenuItem('1', "1 Formate!" , formateCommand),
QuickChatMenuItem('2', "2 Stay together." , stayTogetherCommand),
QuickChatMenuItem('3', "3 Rush 'em!" , rushCommand),
QuickChatMenuItem('4', "4 Camp the aleph!" , campalephCommand),
QuickChatMenuItem('5', "5 Camp their base!" , campbaseCommand),
QuickChatMenuItem('6', "6 Camp their teleport!" , campteleportCommand),
QuickChatMenuItem('0', "0 Retreat!" , retreatCommand),
QuickChatMenuItem(' ', "----FORM UP----" , heeHeeHeeCommand),
QuickChatMenuItem('a', "A Come along" , joinMeCommand),
QuickChatMenuItem('f', "F Follow me." , followMeCommand),
QuickChatMenuItem('v', "V Form on my wing!" , joinWingCommand),
QuickChatMenuItem('e', "E Regroup!" , regroupCommand),
QuickChatMenuItem('b', "B Defenders, stay close to base!" , defenderscloseCommand),
QuickChatMenuItem('j', "J Meet me at the jump point." , meetAtJumpCommand),
QuickChatMenuItem('t', "T Stay on target." , stayOnTargetCommand),
QuickChatMenuItem('s', "S Steady tiger!" , steadyTigerCommand),
QuickChatMenuItem(' ', "----WAIT----" , heeHeeHeeCommand),
QuickChatMenuItem('w', "W Wait for signal." , wait4signalCommand),
QuickChatMenuItem('h', "H Hold up." , holdUpCommand),
QuickChatMenuItem('m', "M It'll be a couple more minutes." , coupleMinutesCommand),
QuickChatMenuItem('p', "P Just a sec...waiting for a couple more people." , justASecCommand),
QuickChatMenuItem(' ', "----OTHER----" , heeHeeHeeCommand),
QuickChatMenuItem('r', "R Ripcording!" , ripcordingCommand),
QuickChatMenuItem('w', "W Watch your fire!" , watchFireCommand),
QuickChatMenuItem('u', "U Scout ahead for threats!" , scoutaheadCommand),
QuickChatMenuItem('g', "G Go Go Go!" , goGoGoCommand)
]);
mainMenu =
QuickChatMenu([
QuickChatMenuItem('1', "Affirmative" , YesCommand),
QuickChatMenuItem('2', "Negative" , NoCommand),
QuickChatMenuItem('3', "Aleph is mined!" , alephMinedCommand),
QuickChatMenuItem('4', "Attack my target" , attackTargetCommand),
QuickChatMenuItem('5', "Turrets attack my target!" , turretsAttackCommand),
QuickChatMenuItem('6', "Ripcording!" , ripcordingCommand),
QuickChatMenuItem('7', "Roger." , rogerCommand),
QuickChatMenuItem('8', "I gotcha. Hold still." , gotchaCommand),
QuickChatMenuItem('9', "I need a pick up... Help" , needPickupCommand),
// QuickChatMenuItem('8', "I need turret gunners NOW!" , needTurretCommand),
// QuickChatMenuItem('9', "I'll be on your turret in a few seconds." , joiningTurretCommand),
QuickChatMenuItem('0', "Oops, wrong voice chat...." , oopsCommand),
QuickChatMenuItem('H', "Heh, heh, heh..." , heeHeeHeeCommand),
QuickChatMenuItem('A', "ATTACK... " , attackMenu),
QuickChatMenuItem('D', "DEFEND... " , defendMenu),
QuickChatMenuItem('E', "ESCORT... " , escortMenu),
QuickChatMenuItem('S', "SUPPORT... " , supportMenu),
QuickChatMenuItem('N', "NEED... " , needMenu),
QuickChatMenuItem('I', "INFO..." , infoMenu),
QuickChatMenuItem('F', "FIND..." , findMenu),
QuickChatMenuItem('Q', "QUESTIONS... " , questionsMenu),
QuickChatMenuItem('R', "RESPOND... " , respondMenu),
QuickChatMenuItem('C', "COMMANDS... " , commandsMenu),
QuickChatMenuItem('G', "GROUP WORK..." , groupWorkMenu),
QuickChatMenuItem('T', "TURRET..." , turretMenu),
QuickChatMenuItem('M', "META..." , metaMenu),
QuickChatMenuItem(' ', "------------" , heeHeeHeeCommand),
QuickChatMenuItem('J', "JEER... " , jeerMenu),
QuickChatMenuItem('O', "OFFEND... " , offendMenu),
QuickChatMenuItem('Y', "YELL... " , yellMenu),
QuickChatMenuItem('B', "BOAST..." , boastMenu)
]);