Belter SF ammo

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Compellor
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Post by Compellor »

Belter SF has 400 ammo, while Belter Adv SF has 200 ammo. My experience has been that gats are viable on SF, but not on Adv SF. Being able to shoot without depleting your energy is nice, although it's not always the best choice of weapon. Still, I'd rather use gat3 than sniper1. I recommend increasing Adv SF ammo to 400. I think this is a fairly minor perk.
Any job worth doing with a laser is worth doing with many, many lasers. -Khrima
Beyond a shadow of a doubt if you don't watch them like a hawk they will stack their collective balls off - MrChaos on Alleg players
pkk
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Location: Germany, Munich

Post by pkk »

You found a logic error, which nobody noticed for 7+ years. :lol:
The Escapist (Justin Emerson) @ Dec 21 2010, 02:33 PM:
The history of open-source Allegiance is paved with the bodies of dead code branches, forum flame wars, and personal vendettas. But a community remains because people still love the game.
Andon
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Post by Andon »

It has been noticed before, just nothing has been done about it
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djrbk
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Post by djrbk »

+1 internet to Compellor.
CronoDroid
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Post by CronoDroid »

Goddamn stop nitpicking! Especially with regards to Belters, is SysX having a "make dozens of extremely small Belter perks until they're uber" pledge or something?! I know Spidey loves him his flying dumptrucks but Jesus. Belters don't need touching up, unless of course it's a nerf.
Compellor
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Location: Columbus, OH

Post by Compellor »

...so you're arguing to nerf the basic SFs to 200 ammo, then?
Any job worth doing with a laser is worth doing with many, many lasers. -Khrima
Beyond a shadow of a doubt if you don't watch them like a hawk they will stack their collective balls off - MrChaos on Alleg players
neotoxin
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Joined: Tue May 22, 2007 3:02 pm
Location: UW-Madison

Post by neotoxin »

If you have Belter adv sfs, then you really don't need the increased ammo. Why? Because any faction vs Belter adv tac is pretty much dead. Even Bios. Unless the other team constantly drops pulse probes, has gunships, and "capable" pilots (trust me there's a shortage on those) then SBs combined w/ SF nans are un-$#@!ing-stoppable because not only do they boost but they're damn tough.
QUOTE neotoxin@SF (all): i'm too tired of commanding right now
neotoxin@SF (all): i just want to fly ... and face$#@! brood
^Broodwich@SysX (all): ewwww
^Broodwich@SysX (all): that stuff has gotten me into trouble too much[/quote]
djrbk
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Joined: Tue Jul 01, 2008 5:51 am

Post by djrbk »

The issue isn't so much "perking" as it is "making it make sense". Adv shouldn't mean downgrading. Switching to 200 ammo for basic SF, or raising to 400 ammo for Adv would both make sense (or heck, even 200 for basic and 400 for adv would make sense)

I too love trading snipers/ults for gats in belter stealths (exception - when actively miner hunting/etc), the extra energy is nice to keep cloak locked on for a better survival/hiding rate.
Last edited by djrbk on Tue Dec 16, 2008 3:10 am, edited 1 time in total.
CronoDroid
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Post by CronoDroid »

Compellor wrote:QUOTE (Compellor @ Dec 15 2008, 06:56 PM) ...so you're arguing to nerf the basic SFs to 200 ammo, then?
Well in regards to my post, yes, I suppose I would be.
juckto
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Post by juckto »

"Make sense"?

THIS. IS. ALLEGIANCE.
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Usually though, "skill" is used to covertly mean "match the game exactly to my level of competence." Anyone who is at all worse than me should fail utterly (and humorously!) and anyone better is clearly too caught up in the game and their opinions shouldn't count.
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