ICE 3.41

Core Editor
KGJV
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Post by KGJV »

ICE 3.41 : http://code.google.com/p/allegice/

New in 3.41:

  • updated to VC9 (VC++ 2008 SP1 runtime required if you don't have it already)
  • new fields:
    • price for all part types (including weapons,shlds,cloak,..)
    • floating icon bitmap for all part types
    • icon/loadout for all part types (was missing for some part types)
    • cargo payload for chaffs
  • minor changes in some labels
  • zoomable editing for all 'description' fields.


The "price for all part types" property should work with current clients/servers (R4) since all parts are handled the same way.

This means you can now add guns, shield, cloaks, boosters that cost money...(Lux mini3 anyone? :) )
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Adaven
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Post by Adaven »

Very nice work.
Andon
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Post by Andon »

You, sir, are awesome
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Vlymoxyd
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Post by Vlymoxyd »

I though prices on guns would be a code change... I didn't know the only code that needed to change was ICE. Again, you are awesome.
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Dark_Sponge
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Post by Dark_Sponge »

Awesome. More options for core designers is always good. Is there any more functionality that could be obtained through changing ICE?
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KGJV
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Post by KGJV »

Dark_Sponge wrote:
QUOTE (Dark_Sponge @ Oct 16 2008, 06:27 PM) <{POST_SNAPBACK}>
Awesome. More options for core designers is always good. Is there any more functionality that could be obtained through changing ICE?


Latest ICE is pretty close to expose 100% of the datas stored in cores.

There are still unexposed bits, like some color values for instance and a few other bits.
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Andon
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Post by Andon »

Color values? What do you mean by this?
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KGJV
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Post by KGJV »

Andon wrote:
QUOTE (Andon @ Oct 16 2008, 09:11 PM) <{POST_SNAPBACK}>
Color values? What do you mean by this?


well for example, Projectiles, Mines, Probes, Chaffs and Missiles all share a common block of bits which hold a color value that isn't editable in current ICE but could be.

But, AFAIK, this color value isn't used by the engine so I see no point of exposing it until we eventually change the engine to use it.

Also, Probe/Mine/Missiles/Chaff are all what is called Expendable and all have an ExpendableAbilityBitMask. But in ICE you only see the full mask for probes (the 'features' flags) and partially for missiles (capture/resonate). It's not shown for chaffs and mines because the code doesn't use them but it's there in the core file.
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Andon
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Post by Andon »

I always wondered why probes could capture bases and resonate alephs in ICE.

Can you give those abilities to projectiles as well? And, on another note, can you change missiles (in the core/engine) both capture bases and resonate alephs?
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parcival
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Post by parcival »

`yt! GJ!!!
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