Posted: Sat Aug 09, 2008 1:08 am
I recently downloaded a 3D Modeling program and I want to learn how to use it. To that end, I've decided to redesign the TF fighters. The thing that has always disturbed me about the models in Allegiance is that the models for a basic ship and all of it's advanced versions are the same. With some ships, you can see a difference, but I want to be able to tell the ship class I'm fighting just by the model. Thus, the models of the basic fig, enhanced fig, and the advanced fig should be different enough to tell that they are different ships, but close enough to show that they are still part of the same family. In addition, I want my new models to make sense. This means that things like gun placement and shape must fit in with the current shot pattern and hit box. Also, the ship should be semi-realistic in the sense that it could work in space. Of course, artistic license will be taken on some things, but those are the basic parameters for my project.
With that in mind, here is what I need:
1) How do I view the current models?
2) Can I change the hit box of a ship without changing code?
3) How do I use the models in my game?
I'll post more questions if I think of them.
With that in mind, here is what I need:
1) How do I view the current models?
2) Can I change the hit box of a ship without changing code?
3) How do I use the models in my game?
I'll post more questions if I think of them.