Posted: Tue Jul 29, 2008 7:56 am
I just wanted to write this stuff down.
Globals:
Heavy shields, 1.3 or better; not sure about recharge
Weak ship hull, .85 or worse
Normal Missiles
Weak PW damage, maybe .9
Speed and maneuverability are custom for each ship, so they fly much like in FreeSpace. The end result is that their top speed isn't the best, but their acceleration is very good.
Longish research time, maybe 3
Very thick station hulls, maybe 1.5 or more
Station shields either a formality or nonexistent. The latter would make them tt fodder, either one would make tt use possible. I like the idea of having a faction where tt assaults are worth trying.
Not sure about scan/sig/econ
Ships have Phoenix hulls, so expect to see lots of int bombing.
Strongly considering removing prox/minepack/caltrops from the faction, it messes with their style. I think I'd give them a cheap version of the AC drone to compensate for the caltrop. It's very FreeSpace to have several weak-hulled gun platforms shooting at you. Maybe give Adv figs their fourth hardpoint to compensate for minepacks, though that's probably unbalanced. Still, Maras would look silly with that fourth gunmount not firing. Scouts would be buffed in some way, maybe GT-style nan gunmount, maybe extra missiles.
Starting ships: not really sure, depends on how good the scout is. Probably the fig, almost certainly not lt int.
Scout: SF Manticore. Carries ltbooster, maybe booster as well. I thought about using the Scorpion here, as that's officially a recon fighter, but the Scorpion is pretty slow. Not sure how I'd do the gunmounts, as the ingame Manticore had chin guns and missiles in the arms, while the cinemas had the opposite.
Fig: SF Mara
Int: SF Dragon. Carries either small shield or a custom shield tech. Ints with shields? Insane! I know, but trust me on this one. One of things that makes ints great is their low sig when not boosting; having shields makes you choose between either being as visible as a fighter, or being easy prey because of the faction's thin hull and poor pw damage. Besides, it wouldn't be the Shivans without a proper Dragon, and those things were always a bitch to kill.
Stealth Fighter: SF Basilisk. Reasons: the Shivans don't have a real stealth ship, and the Basilisk always made most of its kills using missiles on whatever you're escorting. Plus, the Basilisk is sort of iconic, and I don't have anywhere else to put it.
Bomber/Gunship: SB Seraphim, the Shivans' most dangerous bomber.
Figbomber: SB Nahema. Yes, I know it's not supposed to have a turret, but neither is the Manticore or Scorpion, and you can still research heavy scouts for balance reasons. I know most (all?) factions use the fig model for the figbomber, but I wanted to use the Nahema for something, and the Mara seemed inappropriate.
Stealth Bomber: SB Taurvi. I just think it looks the part.
Carrier: SCv Moloch, maybe. I might have to alter the model to give it a forward fighter bay or something.
Transport/HTT: ST Azrael. Might have to shrink it. The turrets are a little obvious, I think I'd remove them from the model.
Miner: SG Rahu.
Constructor: Silly to reuse the Rahu, and the Mephisto might make a good corvette. The Asmodeus seems like Freighter material, so I guess that leaves the Dis, probably carrying its custom cargo container. I'd have to scale the thing down though. SFr Mini-Dis!
Light bases: like Giga, Shivan teleports and outposts can be destroyed by normal weapons fire, but the faction's thick station hull might make it a bit harder. I chose this because I wanted to use the Shivan Comm Node as the teleport model, and those things could be one-shotted from 5k if you brought Trebuchets with you. Might have to shrink the mesh, no big deal though.
Not at all sure what to do about capships yet, the big ones are so huge they couldn't maneuver through the asteroids, and I don't know if it'd look right if we shrunk the Sathanas. I'd want them to have thick hulls to make up for the faction global. That, or the fighters have custom hulls, and we get rid of the global. I've thought about doing custom ship classes instead of corvette/destroyer/cruiser/etc, so that the classes can have appropriate stats and weaponry. Models for bases are a problem; there are a few custom Shivan bases out there, but probably not enough, and while using the destroyers for bases could work, it'd be weird having them as bases and as capships.
Of course, the only capship to mount shields would be the Lucifer, and I might give it a custom shield tech. Maybe force you to galv/bomb it or something silly like that. In that same vein, the Sathanas should probably be able to carry the SRM Doomsday Res.
Custom tech:
Megafunk turret. I have to use that name. Slow refire, lots of damage, probably using the galv blaster damage class, or a custom that does a little damage to techbases.
No beams: decent looking ones aren't possible, Andon's beams are alright looking, I might consider adding them in. Unfortunately, as far as I know there's no way to make weapons that skip shields. I could make them extremely damaging to shields, but that's not quite the same. FS1 Shivans did fine without beams anyway.
I don't want to go overboard with the custom tech, trying to fit a bunch of Freespace weapons into the game for no real reason would just complicate the faction unnecessarily. GT and TF have more than enough custom tech as it is.
Globals:
Heavy shields, 1.3 or better; not sure about recharge
Weak ship hull, .85 or worse
Normal Missiles
Weak PW damage, maybe .9
Speed and maneuverability are custom for each ship, so they fly much like in FreeSpace. The end result is that their top speed isn't the best, but their acceleration is very good.
Longish research time, maybe 3
Very thick station hulls, maybe 1.5 or more
Station shields either a formality or nonexistent. The latter would make them tt fodder, either one would make tt use possible. I like the idea of having a faction where tt assaults are worth trying.
Not sure about scan/sig/econ
Ships have Phoenix hulls, so expect to see lots of int bombing.
Strongly considering removing prox/minepack/caltrops from the faction, it messes with their style. I think I'd give them a cheap version of the AC drone to compensate for the caltrop. It's very FreeSpace to have several weak-hulled gun platforms shooting at you. Maybe give Adv figs their fourth hardpoint to compensate for minepacks, though that's probably unbalanced. Still, Maras would look silly with that fourth gunmount not firing. Scouts would be buffed in some way, maybe GT-style nan gunmount, maybe extra missiles.
Starting ships: not really sure, depends on how good the scout is. Probably the fig, almost certainly not lt int.
Scout: SF Manticore. Carries ltbooster, maybe booster as well. I thought about using the Scorpion here, as that's officially a recon fighter, but the Scorpion is pretty slow. Not sure how I'd do the gunmounts, as the ingame Manticore had chin guns and missiles in the arms, while the cinemas had the opposite.
Fig: SF Mara
Int: SF Dragon. Carries either small shield or a custom shield tech. Ints with shields? Insane! I know, but trust me on this one. One of things that makes ints great is their low sig when not boosting; having shields makes you choose between either being as visible as a fighter, or being easy prey because of the faction's thin hull and poor pw damage. Besides, it wouldn't be the Shivans without a proper Dragon, and those things were always a bitch to kill.
Stealth Fighter: SF Basilisk. Reasons: the Shivans don't have a real stealth ship, and the Basilisk always made most of its kills using missiles on whatever you're escorting. Plus, the Basilisk is sort of iconic, and I don't have anywhere else to put it.
Bomber/Gunship: SB Seraphim, the Shivans' most dangerous bomber.
Figbomber: SB Nahema. Yes, I know it's not supposed to have a turret, but neither is the Manticore or Scorpion, and you can still research heavy scouts for balance reasons. I know most (all?) factions use the fig model for the figbomber, but I wanted to use the Nahema for something, and the Mara seemed inappropriate.
Stealth Bomber: SB Taurvi. I just think it looks the part.
Carrier: SCv Moloch, maybe. I might have to alter the model to give it a forward fighter bay or something.
Transport/HTT: ST Azrael. Might have to shrink it. The turrets are a little obvious, I think I'd remove them from the model.
Miner: SG Rahu.
Constructor: Silly to reuse the Rahu, and the Mephisto might make a good corvette. The Asmodeus seems like Freighter material, so I guess that leaves the Dis, probably carrying its custom cargo container. I'd have to scale the thing down though. SFr Mini-Dis!
Light bases: like Giga, Shivan teleports and outposts can be destroyed by normal weapons fire, but the faction's thick station hull might make it a bit harder. I chose this because I wanted to use the Shivan Comm Node as the teleport model, and those things could be one-shotted from 5k if you brought Trebuchets with you. Might have to shrink the mesh, no big deal though.
Not at all sure what to do about capships yet, the big ones are so huge they couldn't maneuver through the asteroids, and I don't know if it'd look right if we shrunk the Sathanas. I'd want them to have thick hulls to make up for the faction global. That, or the fighters have custom hulls, and we get rid of the global. I've thought about doing custom ship classes instead of corvette/destroyer/cruiser/etc, so that the classes can have appropriate stats and weaponry. Models for bases are a problem; there are a few custom Shivan bases out there, but probably not enough, and while using the destroyers for bases could work, it'd be weird having them as bases and as capships.
Of course, the only capship to mount shields would be the Lucifer, and I might give it a custom shield tech. Maybe force you to galv/bomb it or something silly like that. In that same vein, the Sathanas should probably be able to carry the SRM Doomsday Res.
Custom tech:
Megafunk turret. I have to use that name. Slow refire, lots of damage, probably using the galv blaster damage class, or a custom that does a little damage to techbases.
No beams: decent looking ones aren't possible, Andon's beams are alright looking, I might consider adding them in. Unfortunately, as far as I know there's no way to make weapons that skip shields. I could make them extremely damaging to shields, but that's not quite the same. FS1 Shivans did fine without beams anyway.
I don't want to go overboard with the custom tech, trying to fit a bunch of Freespace weapons into the game for no real reason would just complicate the faction unnecessarily. GT and TF have more than enough custom tech as it is.