Page 1 of 3

Posted: Thu Jul 10, 2008 2:54 pm
by Vlymoxyd
Ok I'll post it and then explain:

- Make GS available with no devel at SY

- Remove heavy scout

- Create a new ship researchable as a garrison tech(basic version in garr, adv in starbase).


The new ship:

There could be a lot of discussions about what this ship should have, but here's what I'd like:

- Its power should be somewhat between a basic fighter and an enh one for the basic version

- Its power should be between enh and adv figs for the adv(starbase) version.


- It could just be making patrollers a bit stronger and available to all factions or just a ship that would be kinda like heavy scouts with less speed and scan range(1 gunner, speed similar to a basic scout, scan range of a figher)



What I'd like to achieve:

- Garrison could be more than a support tech path and a tech path able to win games by itself(obviously, other techs would still be better).

- Heavy scouts just don't feel like scouts and they should never have made it in a serious core(I never got that one).

- GS in SY is more logical and could make SY a little bit better.



The idea of a new ship is mostly to fill the hole created by the move of GS to SY and the removal of heavy scouts and isn't really necessary, but it sounds much funnier than having heavy scouts.

Posted: Thu Jul 10, 2008 5:25 pm
by spideycw
I think you have to show there is something wrong with hvy scout + GS before we talk about moving them

Posted: Thu Jul 10, 2008 8:00 pm
by Adept
What are you smoking Spidey?

Gunships are pretty cheesy, and heavy scouts ridiculously so. /glare.gif" style="vertical-align:middle" emoid=":glare:" border="0" alt="glare.gif" />

Posted: Thu Jul 10, 2008 8:04 pm
by Psychosis
no GS rushing dear lord please no,

that ship your referring to, is called a PATROLLER

Posted: Thu Jul 10, 2008 8:15 pm
by snufkin
whats the real problem with heavy scouts?

(my personal opinion on this is that 'scout' is something thats primary aim is to detect the enemy, not to engage. thus the turrent on the heavy scouts seems a bit out of concept to me. but i would hate to lose the ability to carry more probes, and/or prox)

Posted: Thu Jul 10, 2008 8:56 pm
by spideycw
Adept wrote:QUOTE (Adept @ Jul 10 2008, 04:00 PM) What are you smoking Spidey?

Gunships are pretty cheesy, and heavy scouts ridiculously so. /glare.gif" style="vertical-align:middle" emoid=":glare:" border="0" alt="glare.gif" />
Good point. Why just the idea I got beat down by Rix Hvy scouts. Then after that I got whooped up by bios GS. OH wait no I didn't I bbq'ed those hat$#@!ers.

Now explain to me how they are overpowered and we have a need for this change instead of just coming into a thread and spouting your ill thought out voobie gibberish and wasting 5 seconds of people's lives it takes to read it

Posted: Thu Jul 10, 2008 9:16 pm
by takingarms1
IMHO, Gunships are still kinda underpowered for what they are. The only scenario I see where they are actually a major advantage is bios because they make bios unbombable after 10 mins. Other than that, they're just a distraction from adv tech or a novelty.

Posted: Fri Jul 11, 2008 5:17 am
by Vlymoxyd
I don't think that heavy scouts are overpowered(at least considering their cost), but they are just an wacked up idea that should never have made it and that I never understood. They just really don't feel like scouts. Imo, even if we wanted to have weird ideas in the most played core, we could probably find much better than heavy scouts. What I'd truly like to know is why it made it, cause I just never saw any good gameplay reason to have them. I usually consider myself open to changes, but this one never really got well for my taste. My main problem is that heavy scouts just take away a lot of the skills(and the fun) involved into flying a scout. Imo, heavy scouts should be left out of normal cores.

As for GS , I don't consider them overpowered either by being in starbase, but I just think that they would fit much better in SY(Particularly since they use skycaps). In big games, Assault carriers and corvettes are really easy to kill in bigger games and are mostly a waste of money(unless you managed to completely destroy the enemy economy while you can spam caps). Getting GS with SY would make SY a much more viable tech path and make SY less of a tech path where it either works and you win or you fail and you lose. I mean, even if the enemy team got galvs, you could still use GS. Assault ship is currently the only reliable way to use SY once the enemy team got galvs(K, I'm sure someone would have mentionned HoD if I didn't...).
If it wasn't clear, the main point is more to give GS to SY than to remove GS from starbase. Of course, a corvette is kinda like a big GS, but whenever teams gets big, they just become too easy to kill for their cost. It would make sense to remove corvette if GS were moved to SY.

I also agree that GS are kinda weak for their cost unless you're bios(no garr upgrade and half price). GS becomes very powerfull once you got skycaps3 or longtoms(hence why I think they should be in SY).

Posted: Fri Jul 11, 2008 7:31 am
by Dark_Sponge
Vlymoxyd wrote:QUOTE (Vlymoxyd @ Jul 10 2008, 10:17 PM) I don't think that heavy scouts are overpowered(at least considering their cost), but they are just an wacked up idea that should never have made it and that I never understood.
Yup, I don't mind the extra hull, but having the turret is silly.

Posted: Fri Jul 11, 2008 7:39 am
by Evincar
it is all a matter of technological convergence, you will eventually need players that can act as scouts and as combat pilots at the same time