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Posted: Mon Jun 30, 2008 3:03 am
by Andon
The game is developed by people in their free time.
The code is old, twisted, garbled, and unholy in many other respects.
Few people have Head tracking equipment.

Those three reasons are why it will not be in Alleg any time soon.

However, there are probably programs out there that can act as a stand-in. Make it so that it binds the movements (up, down, left, right) to the joystick's hat, and then you'll be able to do it by going Head Tracker - Program - Allegiance

Posted: Mon Jun 30, 2008 9:15 am
by Zapper
@tuna
Why dont you start this thread in suggestions... Or do you want it to be deleted.

Posted: Mon Jun 30, 2008 4:04 pm
by Sushi
The fact that the view commands don't work when bound to the keyboard is a known bug. Head tracking is a nice luxury, but not being able to look around when flying is a pretty serious handicap and annoyance.

The sad part is, I've known this for a year, and still haven't had the time to get the Alleg source compiled & working so I can fix it myself. I have nobody to blame but yours truly. /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />

Posted: Sun May 03, 2009 1:49 am
by Bodhammer
I would be willing to take a run at this if their is still some interest in the feature. I have TrackIR 3 Pro with Vector Expansion. I think TrackIR and Freetrack support would be a nice addition to the game and I would like to contribute if I can.

Bod

Posted: Tue May 05, 2009 10:30 am
by Dorjan
The trouble I see with this tech is that if you look left you aren't looking at the screen :lol: and so although the screen changes to you looking left you aren't looking at the screen anymore to see it ;)

Posted: Tue May 05, 2009 11:11 am
by coopertronic
Dorjan wrote:QUOTE (Dorjan @ May 5 2009, 11:30 AM) The trouble I see with this tech is that if you look left you aren't looking at the screen :lol: and so although the screen changes to you looking left you aren't looking at the screen anymore to see it ;)
I was thinking the same thing. In the first video he was talking about motion scaling, but I noticed every time he looked at the screen he ended up looking out of the right-hand window. :lol: I have always tried to look round corners and duck when things fly towards me. Maybe binding it to the left, right up, down thrust controls would be more use in Allegiance.

Posted: Tue May 05, 2009 1:46 pm
by ImmortalZ
You'll soon have a sprained neck if you dogfight a lot. :lol: