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Posted: Tue Jun 17, 2008 10:53 pm
by apochboi
Okay I wish to start work on CC_02, I want You're ideas, so please throw your ideas in here, so us the cc team can discuss.

Many thanks in advance

Apochboi

Posted: Tue Jun 17, 2008 11:04 pm
by Correct
Pali Cost > 12.5k?
Pali is just so powerful to spam vs galvs.

Posted: Tue Jun 17, 2008 11:13 pm
by juckto
I've said all these before:

Change the tf int's hitbox.
Remove nan2 from the treasure set.
Put small shield in sup.
Give tt an emp cannon.

Gatts increased accuracy in DN 4.6 (or was it 4.5) made it easier for low lag players to hit their target - if they were hitting, all their shots hit. But for players with lag it is harder, if we're missing because of lag then all our shots are missing completely, we can't rely on the dispersion to get 'some' shots in anymore. Also, dis is pretty much useless.
As a solution to both, give dis a similar damage per second to gatt, but higher dispersion. That way when you compare dis to gat you'd have (pro: does extra damage to shields and capships) (con: disperses). Instead of (pro: same) (con: does very little damage to everything else) as is currently the case.

+Necro-edit: tf int's hitbox

Posted: Tue Jun 17, 2008 11:21 pm
by Kltplzyxm
Change Rix HTT hitboxes so that they can actually be pushed by a scout. If you want, you can still make it hard, but don't make it near impossible to push. I think this is a really big weakness for Rix EXP compared to other factions.

Posted: Wed Jun 18, 2008 12:22 am
by Broodwich
When are qf's going to be moved to sup? I know noir was planning on it, but he has been absent....
Also, what about moving some GA's away from exp. The yield and pw dmg just make it too nasty. Tac could use some GA's, it only has 3. I'm not sure which would be best to move where, but i think pw dmg, or HE yield or speed, hell, the station GA's would be perfect, considering everyone is trying to bomb tac.

Not all of them of course =P

Posted: Wed Jun 18, 2008 12:41 am
by apochboi
Broodwich wrote:QUOTE (Broodwich @ Jun 18 2008, 01:22 AM) When are qf's going to be moved to sup? I know noir was planning on it, but he has been absent....
Also, what about moving some GA's away from exp. The yield and pw dmg just make it too nasty. Tac could use some GA's, it only has 3. I'm not sure which would be best to move where, but i think pw dmg, or HE yield or speed, hell, the station GA's would be perfect, considering everyone is trying to bomb tac.

Not all of them of course =P
CC isnt DN, it is based on DN but it isnt controlled by Noir. So whatever Noir decided to do but didnt, doesnt mean We wanted to do it.

Posted: Wed Jun 18, 2008 1:05 am
by Broodwich
well then take it as my idea =)

Posted: Wed Jun 18, 2008 3:51 am
by Correct
Re: GAs how about this:

Tac
Missile Damage
Energy
Accel
EW Range
Ripcord
Hull

Sup
Agil
Missile Track
PW Range
Sensors
Shield

Exp
Station Shield
Station Hull
Damage
Sig

SY
He Yield
He Speed
Speed

Posted: Wed Jun 18, 2008 4:16 am
by Broodwich
Sup needs missle dmg to d from bomb runs more than exp needs pw & ew dmg. I like the idea of the HE ups being in sy tho. Sup needs most of those GA's i think =P

What about agility for tac, and accel for sup? Unless you got hvy boost figs' accel sucks balls

Posted: Wed Jun 18, 2008 4:35 am
by BackTrak
Is it accurate to say that by the time your going for SY, your on your second trip thru the rocks, so the Yield/Speed GA for HE3 wouldn't have much impact at that point? (well, yield would a bit anyway...)