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Posted: Sat May 17, 2008 1:09 pm
by apochboi
This is a place for feedback on the BETA release of the Community Core.
Posted: Sat May 17, 2008 5:10 pm
by Grim_Reaper_4u
can you tell us what was changed vs DN4.6 ?
Posted: Sat May 17, 2008 5:11 pm
by pkk
Grim_Reaper_4u wrote:QUOTE (Grim_Reaper_4u @ May 17 2008, 07:10 PM) can you tell us what was changed vs DN4.6 ?
RTFM:
http://www.freeallegiance.org/forums/index...showtopic=42116
Posted: Sat May 17, 2008 5:13 pm
by Grim_Reaper_4u
Nm found the post in general /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
Posted: Sun May 25, 2008 4:17 pm
by CronoDroid
Crono's Opinion:
-Nerf Tech Cost instead of Yield. However, nerfing Yield makes GT weaker in protracted games because they get less money out of scraping rocks for He3.
-Make Pali cost 15K. Other factions need to pay 15K for a SY to push a regular rock con, while GT only have to pay 10K. Additionally, the Pali serves as a second Garrison without the Starbase tech, allowing purchase of tech cons, as well as special Pali/Research techs. Palis are large bases so they can't be galved and act as refs. Buying a Pali to get Adv Tech is not really a big nerf as it forces you to expand and you can mine that sector, strengthening their econ.
Noob Opinions:
-See below.
Posted: Sun May 25, 2008 5:58 pm
by pkk
CronoDroid wrote:QUOTE (CronoDroid @ May 25 2008, 06:17 PM) -Nerf Tech Cost instead of Yield. However, nerfing Yield makes GT weaker in protracted games because they get less money out of scraping rocks for He3.
What about Dreglar and Belters, both have a bonus of 10% yield, even if they don't need it.
CronoDroid wrote:QUOTE (CronoDroid @ May 25 2008, 06:17 PM) -Make Pali cost 15K. Other factions need to pay 15K for a SY to push a regular rock con, while GT only have to pay 10K. Additionally, the Pali serves as a second Garrison without the Starbase tech, allowing purchase of tech cons, as well as special Pali/Research techs. Palis are large bases so they can't be galved and act as refs. Buying a Pali to get Adv Tech is not really a big nerf as it forces you to expand and you can mine that sector, strengthening their econ.
Another option:Pali should lose the abilty to build new tech bases, if Garrison is gone (exept Gar/Pali/Research).Reduce hitpoints/shields/sensors to std techbase level.
Posted: Sun May 25, 2008 7:41 pm
by CronoDroid
Dreg and Belters have other nerfs, I don't mind the GT nerf at all, it's just that there is either the option of nerfing tech costs or nerfing yield, yield overall would probably be a more impactful nerf than tech prices would (it makes buying bases more expensive too) and since the Pali hasn't been nerfed, it's probably the better choice in this regard. However with 15K Palis it would be a considerable nerf to the time it took to get adv tech.
Which isn't a bad thing though. Just weighing options.
Posted: Sun May 25, 2008 7:51 pm
by pkk
CronoDroid wrote:QUOTE (CronoDroid @ May 25 2008, 09:41 PM) Dreg and Belters have other nerfs, I don't mind the GT nerf at all...
I don't wanna start talking about uber Belters and uber Dreglar atm... /wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />
Posted: Mon May 26, 2008 5:28 pm
by spideycw
TF scouts help up nicely during our squad game
Posted: Mon May 26, 2008 11:41 pm
by Ramaglor
I've heard that buying gt gar tech causes a crash...... can anyone comment?