Posted: Fri May 16, 2008 10:22 am
I thought this might be useful for the future game features and balancing.
All is needed is a name, brief description, and the way you see this in-game. Its similar to the other threads, but is going to be just a "garbage site" of the ideas for us with the aim to get some inspiration for the modellers and devs /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
For example :
Name : Artillery
Description : Unit capable of lobbing powerful shells from medium to long distances (including cross-sector). Large, is not capable to defend itself, weak.
In-Game : Powerful unit, can destroy bases, and enemy veichles. Powerful shells with large splashdamage, does not have any lead indicators, so it has to be aided with support of scouts and friendlies. Shells can be intercepted by players or by automated defence systems. Main application is a combination with base attack which temporary disables the anti-arty defense systems and allows artillery to deliver some damage to the base.
Name : Miner
Description : Mobile mining unit
In-Game : allows you to mine the resources. Powerful hull, average speed. Has to be assisted by the players since it is very prone to attacks.
Name : Economy : split resources and money
Description : Resources are used for building techbases, and special units. Money is used personally by players to equip themselves and buy funky stuff
In-Game : You are quite worthless if you have only basic rifle. Wait for a few minutes and get 150$ needed for an advanced rifle, which deals 30% more damage and is more accurate. If you are killed, you loose the money accumulated. You get a little reward for killing enemy, slighty bigger reward for killing enemy special units, and an average income overtime due to paydays.
All is needed is a name, brief description, and the way you see this in-game. Its similar to the other threads, but is going to be just a "garbage site" of the ideas for us with the aim to get some inspiration for the modellers and devs /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
For example :
Name : Artillery
Description : Unit capable of lobbing powerful shells from medium to long distances (including cross-sector). Large, is not capable to defend itself, weak.
In-Game : Powerful unit, can destroy bases, and enemy veichles. Powerful shells with large splashdamage, does not have any lead indicators, so it has to be aided with support of scouts and friendlies. Shells can be intercepted by players or by automated defence systems. Main application is a combination with base attack which temporary disables the anti-arty defense systems and allows artillery to deliver some damage to the base.
Name : Miner
Description : Mobile mining unit
In-Game : allows you to mine the resources. Powerful hull, average speed. Has to be assisted by the players since it is very prone to attacks.
Name : Economy : split resources and money
Description : Resources are used for building techbases, and special units. Money is used personally by players to equip themselves and buy funky stuff
In-Game : You are quite worthless if you have only basic rifle. Wait for a few minutes and get 150$ needed for an advanced rifle, which deals 30% more damage and is more accurate. If you are killed, you loose the money accumulated. You get a little reward for killing enemy, slighty bigger reward for killing enemy special units, and an average income overtime due to paydays.