'malik's" wish list

Development area for FreeAllegiance's Community Core.
malik
Posts: 4
Joined: Fri Sep 02, 2005 7:00 am

Post by malik »

1.
Bases should have like Ai or at least player mountable turrets, im sure someone has said something about this b4 but really, if a smallie bomber gets 2 turrets theres absolutely no reason a base shouldnt have like... 6. i cry every time i see a base solo'd by anything aside from a cap ship

2.
missles that fire in a swarm, like 10 at once and fly at whatever your shooting at in a wide arc, this actually sounds like a coding kinda thing to me, but whatever, i suggested it

3.
all weapon ranges should be atleast doubled, for realism. theres no reason i should be able to close half a ship's firing distance in 2 seconds. When armies start equiping their vechicles with a material so strong that you actually have the time to engage in a strafing battle then you call me, but until then, i should be able to kill a ship flying directly at me before it actually reaches me, thats how it would happen in real life

4.
(extended from above) less durable ships :(

5.
and finnaly!!! more variance. like much more variance. variance to the point where flying giga is like flying a faction full of specialized fighters and flying bios is like flying a bunch of specialized stealth fighters. 10% lower sig doesnt really cut it in terms of variance, not at all. Heres an example:
faction 1 is the only faction with cloaking, but it cant rip
faction 2 has flak turrets on their ships and like double mass
faction 3 can warp from point to point within a sector without a teleport and bases that rip, but none of its ships have sheilds, and they dont have the greatest of hull either

6.
ok wait ive got one more /tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" /> cap ships that dont fly like battleships, but more like tanks, not that i would want to be rid of the battleship type ones. Just that if you want caps to be a viable small game tech path you cant have that equavilant of a air craft carrier with no ships on it being the only thing available

like, i spent a good half an hour thinking of all that so i would hope that im doing a bit more than newbing up the forums. and it kinda sounds like i want to completely change the nature of allegience, but there aren't many first person space shooters out there so you cant tell me to go somewhere else /tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" />
Arson_Fire
Posts: 98
Joined: Mon Apr 24, 2006 7:00 am
Location: NZ

Post by Arson_Fire »

Those ideas are better suited to a novelty core than the community core.

1 requires a code change, and has been the subject of endless debate. Short version is: if you really want it, code it in yourself.
2 doesn't require a code change actually, it just isn't done much outside of novelty tech. PT bbrs fire dual missiles for example, or there is the capship killer swarms which launch about 6.

The rest can be done easily enough if you decide to make a core. Try playing the BSG core if you want to see what combat with long range weapons and fast but weak ships is like.
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malik
Posts: 4
Joined: Fri Sep 02, 2005 7:00 am

Post by malik »

yeah i absolutely love the bsg core. and my first idea wouldnt even be a major code change so i dont really see what the issue is. ive programmed things before but i dont think it would be that much of an issue. maybe just have an AC turret sitting inside of a base, or make bases with fillable turrent slots in the teleport menu. but i guess this isnt a discussion for here....
TheBored
Posts: 4680
Joined: Thu Jun 24, 2004 7:00 am
Location: At my desk staring at my monitor...

Post by TheBored »

I can't vote because it says I need to agree with at least one of the options /glare.gif" style="vertical-align:middle" emoid=":glare:" border="0" alt="glare.gif" /> Read: $#@! no.

TB
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spideycw wrote:QUOTE (spideycw @ Nov 28 2008, 02:50 PM) All the retards are contained in one squad mostly (System X)
[18:48] <Imago> dont take me seriously
Cadillac
Posts: 11578
Joined: Fri Sep 01, 2006 9:42 am
Location: London, UK

Post by Cadillac »

Now see the problem with idea three is that you obviously do not quite know all the weapons in Allegiance.

I for one do not want some assbandit getting a Rix Dest and camping a whole freaking sector with a weapons range of 12k.

Idea two has already been done.

Idea 4 would mean 1 minute games, because if you apply that logic to ships, why not apply it to bases, all you need is three figs shooting at a garr, it would decompress and either spin out of control, dead in space, or just implode.

Implementation of idea 5 would mean that you'd just get same faction vs same faction matches all the time. Also, faction three is hilariously imba, "let me just take 4 ppl in bbrs and warp 500m from the enemy garr". Also, I thought you wanted to be realistic.

Idea 6: There is a very good reason why there's an SY on/off option on the game settings.

Sorry dude, looks like you have just been newbing up the forums, your forum date says that you've been here for a while, but you obviously haven't played the game much, or payed attention to it. I suggest you rethink your ideas carefully.
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"If you wish to make an apple pie from scratch, you must first invent the universe." Carl Sagan ("The Lives of the Stars" ep. 9 Cosmos)
Rants Blog Cadillac, *Wurflet@Event, ?GoldDragon@Alleg, ^Biggus*#$@us@XT, +Ashandarei@Zone
Lykourgos
Posts: 1001
Joined: Tue Jan 11, 2005 8:00 am
Location: Portland

Post by Lykourgos »

0/6!
IB_
Posts: 1651
Joined: Thu Aug 17, 2006 3:11 am

Post by IB_ »

Would have been better to post this in another thread that way no one would read it and realize what an idiot you are.
slap wrote:QUOTE (slap @ Oct 7 2009, 01:28 AM) good point, I concede.
malik
Posts: 4
Joined: Fri Sep 02, 2005 7:00 am

Post by malik »

Cadillac wrote:QUOTE (Cadillac @ May 5 2008, 05:53 AM) Now see the problem with idea three is that you obviously do not quite know all the weapons in Allegiance.

I for one do not want some assbandit getting a Rix Dest and camping a whole freaking sector with a weapons range of 12k.

Idea two has already been done.

Idea 4 would mean 1 minute games, because if you apply that logic to ships, why not apply it to bases, all you need is three figs shooting at a garr, it would decompress and either spin out of control, dead in space, or just implode.

Implementation of idea 5 would mean that you'd just get same faction vs same faction matches all the time. Also, faction three is hilariously imba, "let me just take 4 ppl in bbrs and warp 500m from the enemy garr". Also, I thought you wanted to be realistic.

Idea 6: There is a very good reason why there's an SY on/off option on the game settings.

Sorry dude, looks like you have just been newbing up the forums, your forum date says that you've been here for a while, but you obviously haven't played the game much, or payed attention to it. I suggest you rethink your ideas carefully.
i dont know all the weapons? really though? If theres a gun with 12K range then either 1. approach cloaked or 2. use the rocks to approach

2 was done? show me

and you wouldnt apply the logic of lower durability ships to the bases, else i would have said "lower mass ships AND BASES"

the example for idea 5 was just an example, you dont think i know how imbalanced that is? and if done correctly it certainly would not lead to battles with the same factions fighting each other. Warhammer 40K accomplishes this quite nicely, go look it up.

it doesnt matter if you can turn off the shipyard or not, i was suggesting what would have been a very different ship class from capitals.

care to sound smart on someone else's topic?
TheBored
Posts: 4680
Joined: Thu Jun 24, 2004 7:00 am
Location: At my desk staring at my monitor...

Post by TheBored »



Here is a shovel. Continue to dig your hole, kind Sir.

TB
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spideycw wrote:QUOTE (spideycw @ Nov 28 2008, 02:50 PM) All the retards are contained in one squad mostly (System X)
[18:48] <Imago> dont take me seriously
ImANewbie
Posts: 187
Joined: Wed Feb 01, 2006 8:00 am

Post by ImANewbie »

1) 6 turrets could mean 6 useless people on the team. Have you ever noticed how eager noobs and voobs are to turret because they can't aim? I always get people boarding the turret on my hvy scout when on tasks that don't require one. When I try kick them off by switching to another ship and switching back to scout, they hop back on again and again, didn't they get the fact that I didn't want a turret the first time around? Anyways, having 6 turrets may mean 6 noobs sitting in a base that is far from any enemy sector doing nothing at all.

2) Have you ever fired a killer swarm before?

3) Weapon ranges being doubled wouldn't do much at all, unless we all get super fast internet there is no way anyone would be able to use the maximum range effectively. It'll just be wasting ammo because the lag makes it impossible to hit from that far. If you do double the range, you would have to increase the projectile speed by at least 3 times to counter the lag.

4) So you want ships to tear each other apart in 2 seconds? The allegiance style of play just doesn't support this. In real life it is much harder for aircraft to hit each other, they have to maintain speed or else they'll stall, they can't turn 180 degrees in 2 seconds because the Gs would rip them apart and certainly aircraft don't have alephs to camp. If ships in allegiance could rip each other apart in 2 seconds, then I could probably kill the bomber in my hvy int faster then the nans can even react to repair it.

5) We have variance, it comes in the form of tech paths. How bout if each faction could only use one techpath, now wouldn't that be fun. /rolleyes.gif" style="vertical-align:middle" emoid=":roll:" border="0" alt="rolleyes.gif" />

6) I don't really understand your post. By wanting cap ships that don't manoeuvre like battleships, are you asking for caps that that manoeuvre like ints? Even if it had half the hull of a normal cap, it would still be severely overpowered.
Last edited by ImANewbie on Mon May 05, 2008 6:55 am, edited 1 time in total.
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