Posted: Tue Apr 29, 2008 9:04 pm
Yesterday, I've played on 2 teams where the commander tried to bomb in a very uneffective way. Although it's nothing new, I'd just like to explain what is bad bombing with the hope that some comms will learn from it.
Mistake 1: Getting bombers without a plan. I keep seeing comms buying bombers when there are no interesting target to bombs. Pls don't spend 10k on bombers untill you need them(Unless you got slow researchs). You should get bombers after you have a target that is worth bombing, not before(Unless you have a good reason to expect one). That is also true for all techs, but bombers is by far the tech that is bought the most when it shouldn't be bought.
Mistake 2: Bombing far targets: If you use bombers to bomb a target that is close(best example is a sector shared by both teams), most of the time that you spend bombing will end up forcing the other team to defend. If the other team don't defend, you will waste little time and end up with a base kill. If you try to bomb a base 2 sectors away with your whole team, the other team will kills miners, rush back home, camp for your bomber and raise their KBs.
Mistake #3: Bombing useless bases:
I've seen a countless number of teams spending most of their time bombing useless bases while their miners gets killed(And the enemy miners mine freely). The result is that the team that bombed has no econ(they lost it while bombing), it cannot expand and it does not get adv tech. The team that was bombed might have lost a few useless bases, but they have the econ to easily replace them, get extra bases and adv tech. When the targets are far and unimportant(I.e it is not a tech base or a treat), the bombing team will loses even if it always suceed at killing the useless bases(The other team will just keep getting new ones).
Mistake #4: Bad expansion: As with anything in the game, Map control is very important when you bomb. If your team owns the map and has 3 or 4 targets that can be attacked from 3 or 4 sectors, it is very likely that you end up with 1 or 2 very good bombing opportunity. If there's only 1 target that is worth bombing and that you can only bomb it from 1 sector, the other team will keep constant probing on it, possibly calthrop the aleph or even drone it. Dual bomb runs on 2 important targets that are close can give you a high chance of sucess. An obvious single bomb run is easy to stop and it might not even make more than half the other team bother to defend. Bases, when built with bombing in mind, should be close to the target sectors. Trying to bomb a sector that is 7k from the base doesn't make a good primary plan.
Now, I hope I won't have to handle bad bombing for some time /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
Mistake 1: Getting bombers without a plan. I keep seeing comms buying bombers when there are no interesting target to bombs. Pls don't spend 10k on bombers untill you need them(Unless you got slow researchs). You should get bombers after you have a target that is worth bombing, not before(Unless you have a good reason to expect one). That is also true for all techs, but bombers is by far the tech that is bought the most when it shouldn't be bought.
Mistake 2: Bombing far targets: If you use bombers to bomb a target that is close(best example is a sector shared by both teams), most of the time that you spend bombing will end up forcing the other team to defend. If the other team don't defend, you will waste little time and end up with a base kill. If you try to bomb a base 2 sectors away with your whole team, the other team will kills miners, rush back home, camp for your bomber and raise their KBs.
Mistake #3: Bombing useless bases:
I've seen a countless number of teams spending most of their time bombing useless bases while their miners gets killed(And the enemy miners mine freely). The result is that the team that bombed has no econ(they lost it while bombing), it cannot expand and it does not get adv tech. The team that was bombed might have lost a few useless bases, but they have the econ to easily replace them, get extra bases and adv tech. When the targets are far and unimportant(I.e it is not a tech base or a treat), the bombing team will loses even if it always suceed at killing the useless bases(The other team will just keep getting new ones).
Mistake #4: Bad expansion: As with anything in the game, Map control is very important when you bomb. If your team owns the map and has 3 or 4 targets that can be attacked from 3 or 4 sectors, it is very likely that you end up with 1 or 2 very good bombing opportunity. If there's only 1 target that is worth bombing and that you can only bomb it from 1 sector, the other team will keep constant probing on it, possibly calthrop the aleph or even drone it. Dual bomb runs on 2 important targets that are close can give you a high chance of sucess. An obvious single bomb run is easy to stop and it might not even make more than half the other team bother to defend. Bases, when built with bombing in mind, should be close to the target sectors. Trying to bomb a sector that is 7k from the base doesn't make a good primary plan.
Now, I hope I won't have to handle bad bombing for some time /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />