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Posted: Mon Apr 21, 2008 11:17 pm
by Andon
If you have any suggestions for the core - Balance, more diversity, more X, more Y, etc, please post them here.
Posted: Wed Apr 23, 2008 1:16 am
by infamus5
the black bird is WAY TO SLOW and needs some KEW's I've seen that thing in action on the REAL show your version is inacurate and needs a model update allso turn the battle stars into mobile bases instead of carriers cause' thats what they really are
Posted: Wed Apr 23, 2008 1:24 am
by Andon
infamus5 wrote:QUOTE (infamus5 @ Apr 22 2008, 09:16 PM) the black bird is WAY TO SLOW and needs some KEW's I've seen that thing in action on the REAL show your version is inacurate
The real version doesn't have guns. Also, the speed IS a bit slow, but that's to compensate for the very, very low sig and high scan range. I probably will increase it somewhat, but not until I've had some feedback from the event on saturday
QUOTE and needs a model update[/quote]
Yep. As soon as I get a Blackbird model, I'll put it in. Until then, though...
QUOTE allso turn the battle stars into mobile bases instead of carriers cause' thats what they really are[/quote]
I would absoloutely LOVE to, but the code doesn't support that. They're going to be carriers as soon as the CVHing for them being carriers is done.
Thanks for your input!
Posted: Wed Apr 23, 2008 9:55 am
by Mordechaj
oh and, please nerf cap's rotation, because this way lighter craft can't outmanouver them, and that's just wrong /tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" />
Posted: Wed Apr 23, 2008 10:28 am
by Gwyll
If possible, add a free scout to the Cylons, the cost of the SR Raider can harm them, since the colonials get the free scout/lead indicators.
Posted: Wed Apr 23, 2008 10:34 am
by Andon
Cylon Raiders ARE scouts. They have a very high scan range and can lay probes. The only thing the [SR] version has is the lead indicator and small rip.
Posted: Thu Aug 07, 2008 12:45 am
by ninja_monkey
cylon figs are too strong.
One of their missiles does 7000+ damage.
And the CF needs armour plating.
Posted: Thu Aug 07, 2008 1:22 am
by Andon
CF = ?
The missile that does 7000 damage is the anti-ship missile. If you manage to hit anything but a ship or a base with that, you're doing good. Especially since it does 0.125 damage against light and medium armors - Which is any piloted ships except capitol ships and any utility ship
Posted: Thu Aug 07, 2008 2:21 pm
by zdude1994
Better handling, as in more side thrustage. The ships slide too much!
Posted: Sun Oct 19, 2008 11:40 am
by Grimmwolf_GB
Just tried the core:
Rocks are too far out. Mining takes AGES.
When Refs finish building, one hears: "Teleportation receiver completed"
Build the hvy battlestar: beautyful, huge, first shot from main guns: crash.
Is it possible to rename the stations? (Not sure about that) Expansion, tactical and supremacy don't fit the core/tech, it adds to the confusion.
The adv vipers have three weapon slots, but one can only use 2. The older version is still available, why?
The core looks interesting. Check it with KGJV's new ICE to fix known problems and we might put it back on GPZ. I'd love to see another BSG event.