BSG Core Guide

Discussion / Announcement area for Battlestar Galactica Core development.
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madpeople
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Post by madpeople »

Is here

thought i would get things rolling in these new forums smile.gif
Andon
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Post by Andon »

*pins topic*

Awesome! Now, to get the BSG core stuff all migrated over here
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Andon
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Post by Andon »

Colonials:

=General Overview=
Generally Faster
Tougher hull
Higher Signature
Lower Missile Tracking
Lower Miner Capacity
Higher He3 Yield
Higher Payday

=Ships=
==Small Craft==
===Raptor Scout===
*Pros:
**Very Low Sig
**Excelent Scan Range
**Relays lead indicator
**FTL Capable
***One regular or three Advanced can jump to a fully charged pod
**Carries EWS and Pulse probes
**Can equip light signature suppressor
*Cons:
**Very weak hull
**Lower top speed
**Only one KEW
***Small clip size
**No Missiles
===Viper Fighter===
*Pros:
**Fast
**Heavy hull
**Enhanced and Advanced versions can mount afterburners
**Can mount Anti-Fighter Missiles, Anti-Ship Missiles, and Rocket Pods
**Two KEWs
*Cons:
**No FTL
**Standard Signature
====Advanced Vipers====
*Mark II
**Two KEWs
**Higher top speed than Mark VII
**Heavier armor than Mark VII
**More Ammo than Mark VII
*Mark VII
**Three KEWs
**More Agile than Mark II
**More Missiles than Mark II
**More Fuel than Mark II
===Blackbird===
*Pros:
**Nearly indetectable when unarmed
**Can mount anti-base kinetic bombs
**Can mount anti-ship missiles
**Can mount Signature Suppressor to become completely invisible
**Can mount Solar Charger to recharge energy
**Can mount pulse probes
**Large scan range
**FTL Capable
*Cons:
**Bombs and Signature Suppressor increase base sig
**Energy does not regenerate by its own
**Carries no weapons aside from the bombs
**Very weak hull
**Solar charger increases signature by a very large amount
**FTL drive takes a longer time to spin up

==Medium Craft==
===Raptor Gunship===
*Pros:
**Heavy hull
**Carries anti-base missiles
**Is FTL Capable
**Mounts Two KEWs
**Mounts one Heavy KEW turret
*Cons:
**Higher signature
**Slow turning
**Slow
===Raptor Transport===
*Pros:
**Lower sig than Gunship
**Can capture bases
**FTL Capable
**Medium hull
*Cons:
**Slow
**Slow turning
**No weapons
===Heavy Raptor Transport===
*Pros:
**Can capture bases
**FTL Capable
**Medium Hull
**Two Heavy KEWs
*Cons:
**Slow
**Slow Turning
**High Sig

==Capital Ships==
===Carrier===
*Pros:
**Re-Arms Small and Medium craft
**FTL beacon for Raptor Scouts
**Medium scan range
**Hard to damage with small craft weapons
**FTL capable
*Cons:
**Drone non-piloted ship
**No Weapons
**Slow FTL spin up time
**Very high sig
**Slow turn rates
**Low top speed

===Battlestar===
*Pros:
**Mounts two Heavy KEWs
**Mounts two Super-Heavy KEW turrets
**Mounts two Heavy KEW Turrets
**Very heavy armor
**FTL Capable
**Can carry Ship-to-Ship Missiles and Heavy Ship Nukes
**Acts as a carrier
*Cons:
**Very large
**Very high signature
**Few missiles
**Slow FTL spin-up time
**Requires a larger, more efficent crew to be used effectively
===Heavy Battlestar===
*Pros:
**Mounts two Heavy KEWs
**Mounts two Super-Heavy KEWs
**Mounts two Super-Heavy KEW turrets
**Mounts two Heavy KEW Turrets
**Very heavy armor
**FTL Capable
**Can carry Ship-to-Ship Missiles and Heavy Ship Nukes
**Acts as a carrier
**Faster FTL Spin-Up time than Battlestar
*Cons:
**Very large
**Very high signature
**Few missiles
**Slow FTL spin-up time
**Requires a larger, more efficent crew to be used effectively

=Bases=
==Garrison==
*Automatically advanced
*Can be upgraded to be a FTL Beacon
*Houses basic research
==Supremacy==
*Automatically advanced
*Can be upgraded to be a FTL Beacon
*Houses most ship research
**4 Level 1 Ship-related GAs
==Expansion==
*Houses Stealth Ship research
*Houses most GAs
*Must upgrade to Advanced level
==Tactical==
*Houses most weapon research
**4 Level 1 weapon-related GAs
*Must upgrade to Advanced Level
**Missile tech requires advanced
==Shipyard==
*Requires Allow shipyard research
**Allow Shipyard requires Garrison and Techbase
*Houses all capital ship research
*Houses heavy ship missile research
*Houses Rocket Pod 3
Last edited by Andon on Fri May 09, 2008 4:19 am, edited 1 time in total.
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Andon
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Post by Andon »

Cylons:

=General Overview=
Better acceleration
<br>Better turn rates
<br>Better Sensors
<br>Better missile tracking
<br>Better weapon range
<br>Higher Miner Capacity
<br>Lower Hull
<br>Higher Cost
<br>Longer Research Time
<br>High starting money
<br>Lower payday

=Ships=
==Small Craft==
===Raider===
*Pros:
**Good scan range
**Two KEWs
**Can mount EWS Probes
**FTL Capable
***Can jump to SR versions
**Enh and Advanced versions can mount armor plating and afterburners
**Good manuverability
*Cons:
**Light armor
**More massive than Vipers
**Slower than Vipers
====FTL Beacon Raider====
*Pros:
**More manuverable than the same level of Raider
**FTL Beacon for other Raiders
**Slightly larger scan range than same level of raider
*Cons:
**Higher sig than same level of Raider
**Slightly more massive than same level of raider
===Captured Raptor===
*Pros:
**Nearly indetectable when unarmed
**Can mount anti-base kinetic bombs
**Can mount Signature Suppressor to become completely invisible
**Can mount Solar Charger to recharge energy
**Can mount pulse probes
**Large scan range
**FTL Capable
*Cons:
**Bombs and Signature Suppressor increase base sig
**Energy does not regenerate by its own
**Carries no weapons aside from the bombs
**Very weak hull
**Solar charger increases signature by a very large amount
**FTL drive takes a longer time to spin up

==Medium Ships==
===Heavy Raider===
*Pros:
**Heavy hull
**Carries anti-base missiles
**Is FTL Capable
**Mounts Two KEWs
**Mounts one Heavy KEW turret
*Cons:
**Higher signature
**Slow turning
**Slow

===Heavy Raider Transport===
*Pros:
**Lower sig than Gunship
**Can capture bases
**FTL Capable
**Medium hull
*Cons:
**Slow
**Slow turning
**No weapons

===Heavy Raider Transport MkII===
*Pros:
**Can capture bases
**FTL Capable
**Medium Hull
**Two Heavy KEWs
*Cons:
**Slow
**Slow Turning
**High Sig

==Capital Ships==
===Resurrection Ship===
*Pros:
**Full FTL Beacon
***Includes Pods
**FTL Capable
**Medium Scan Range
**Heavy hull
**Lower sig than Colonial Carrier
**Faster than colonial Carrier
*Cons:
**Weaker hull than Colonial Carrier
**No Weapons
**Drone non-piloted ship
**High sig
**Slow turn rates
**Low top speed
**Slow FTL Spin up time
===Base Star===
*Pros:
**Short FTL spin up time
**High top speed
**Fast turn rates
**FTL Beacon
**Large amounts of missiles
*Cons:
**Light armor
**Only mounts Heavy KEWs

=Bases=
*All bases are automatically advanced
==Garrison==
*Houses basic research
==Supremacy==
*Houses most ship research
**4 Level 1 Ship-related GAs
==Expansion==
*Houses Stealth Ship research
*Houses most GAs
==Tactical==
*Houses most weapon research
**4 Level 1 weapon-related GAs
==Shipyard==
*Requires Allow shipyard research
**Allow Shipyard requires Garrison and Techbase
*Houses all capital ship research
*Houses heavy ship missile research
*Houses KEW 3, Heavy KEW 3, Anti-Fighter Missile 3, and Nuclear Missile 3 Research
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Andon
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Post by Andon »

Items:

Much of the terminology in the rest of the Guide is different from most of the standard Allegiance terminology.

==Weapons==
===Guns===
*KEW
**The KEW is the basic small-craft mounted weapon. It is the primary armament of Vipers, Raptors, and Raiders. It is also mounted on Heavy Raiders (Bomber version) and Raptor Gunship (Bomber version)
*Heavy KEW
**The Heavy KEW is the basic turret weapon, and serves as the primary weapon for some heavier ships. The Heavy KEW is the primary pilot's weapon on Heavy Raiders (Heavy Troop Transport version), Raptor Transports (Heavy troop transport version), Battlestars, Base Stars, and is the secondary pilot's weapon on Heavy Base Stars
*Super-Heavy KEW
**The Super-Heavy KEW is the main armament of Battlestars. Standard Battlestars mount two in turrets, Heavy Battlestars have two forward mounted as the pilot's primary weapons and two mounted in turrets.


===Missiles===
*Anti-Fighter Missile
**The Anti-Fighter missile is a missile optimized for use from and against small craft. It is also required for all other missile research. The Anti-Fighter missile is mounted on Vipers, Raiders, Heavy Raiders (Bomber Version), and Raptor Gunships (Bomber version)
*Anti-Ship Missile
**The Anti-Ship missile is a missile optimized for use against capital ships by small craft. It is mounted by any ship that can mount Anti-Fighter missiles
*Rocket Pod
**The Rocket Pod is a missile optimized for use against bases by small craft. It does not track, but is mountable by all ships that can mount Anti-Fighter missiles
*Nuclear Missile
**The Nuclear Missile is a missile optimized for use against bases by bomber-type craft. It has much more power than Rocket Pods, and a single craft can carry enough to kill at least one base, often enough for several bases. The Nuclear Missile is mounted by Heavy Raiders (Bomber Version) and Raptor Gunships (Bomber Version)
*Heavy Ship Nuke
**The Heavy Ship Nuke is a capital ship version of the Nuclear Missile. It is mountable by Battlestars, Heavy Battlestars, and Base Stars.
*Ship-to-Ship Missile
**The Ship-to-Ship Missile is a missile optimized against capital ships and used by capital ships. It is mountable by Battlestars, Heavy Battlestars, and Base Stars.
*Bomb
**The Bomb is an anti-base kinetic weapon that is mountable by Blackbirds and Captured Raptors.


==Equipment==
*Afterburner
**The Afterburner is a fuel-based booster that increases speed for a short amount of time. Fuel tanks are not available in the Battlestar Galactica core, so the fuel that the ship has is all it has until it docks. Afterburners are mountable on Enhanced Vipers, Advanced Vipers, Enhanced Raiders, Advanced Raiders, Blackbirds, and Captured Raptors.
*Signature Suppressor
**The Signature Suppressor is a Stealth-Ship mounted system that reduces the signature to zero for a short period of time. It is mountable on Blackbirds and Captured Raptors.
*Solar Charger
**The Solar Charger is a Stealth-Ship mounted system that recharges the energy but drastically increases the ship's signature. It is mountable on Blackbirds and Captured Raptors.
*Light Signature Suppressor
**The Light Signature suppressor is a Raptor Scout mounted piece of equipment that reduces the signature of the Raptor. It does not completely remove the signature like the Signature Suppressor for Stealth craft, but the Raptor's energy does recharge.
*Armor Plating
**Armor Plating is a Cylon advancement that increases the ships mass but also provides for some extra armor. It is mountable in the shield slot, but it does not recharge like standard Allegiance shields.
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Andon
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Post by Andon »

Piloting:
=Basics of BSG core Piloting=
Here is a basic overview of the differences between piloting in BSG core and piloting in most other cores.

==Speed==
One of the most obvious differences between BSG core and standard Alleg cores is the speed. Capital Ships in BSG core are very slow, but they still have speeds that are just as fast as Alleg fighters. Many ships are faster - Some can reach over 600mps! Managing your speed is essential, because if you go to fast, it has the same effect as overboosting - You'll end up half a sector away and have to turn around to catch your target - Who is likely going just as fast as you.

==Agility==
Ships are much more maneuverable in BSG core. Most small craft have side and rear thruster ratings of 1 - Meaning that they have full thrust power in any direction. They are also very, very fast turning - Some craft can do a complete 360 in the launch animation alone. Rotational agility is basically the same for every ship, to keep it within a manageable degree, but the others can be very, very fast, especially Cylon craft. The turning speed, combined with the thruster power, enables you to set course lock, spin around while flying backwards, fire a burst, and spin around again in less time than it would take you to simply turn around once in a standard Alleg ship (Provided, of course, that you can manage the feat. I know that I find it difficult to spin around with any degree of accuracy).

==Hull and Damage==
Ships are somewhat weaker, hull-wise, than in standard Allegiance, and the weapons are more powerful as well. A single burst has the potential to destroy its target (Miners are the exception, for balance reason). Sidethrusting in standard Allegiance is a great advantage to staying alive, but many pilots can survive without it, because of shields and their hull. Sidetrhusting in BSG core is a necessity. Sidethrusting will throw off your opponent's aim, and with proper application of rear thrusters, you could conceivably use your opponent's speed against him by having him fly past before he can even react.

==Bullets and Clip Sizes==
The bullets in BSG core are fast - They have to be, in order to catch the fast moving ships. However, this means that while you have a longer range, you also have a different type of leading than the Gat Guns in standard Alleg. Clip sizes are also much smaller, so ammunition conservation is a necessity. Firing in bursts is a good way of leading your target and conserving ammo at the same time. If you fire constantly, you can easily be caught in a reload by an opponent who has good ammo conservation.

==No Nans==
BSG core has a complete lack of repair weapons, like the Nanites in standard Allegiance. This means that defending the constructor or miner involves more of intercepting your opponent before they can reach the constructor or miner. Constructors and miners are tougher to compensate, but that is still no defense against a determined group of pilots.

==Key ships==
Colonial Vipers have nearly no scan range, so while they are tougher and faster than the Cylon ships, they can be slaughtered if they are alone. Any force of Vipers on defense should have a scout ship - The best for this is a Raptor, as it has a low signature, a large scan range, and relays lead indicators to the Vipers.
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Andon
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Post by Andon »

A general overview of the technology of the [[BSG_core|Battlestar Galactica Core]] version 0.33A

=Garrison=

*Enhanced Miners
**Advanced Miners
*Enhanced Constructors
**Advanced Constructors
*Bomber
*Carrier/Resurrection Ship
*Countermeasures 2
**Countermeasures 3
*EWS Probe 2
**EWS Probe 3
*Colonial Only Devels:
**Advanced Scout
**Anti-Fighter Missile 1
**FTL Beacon

=Expansion=

*Stealth Ship
**Bomb
*Ship Acceleration 1
*Ship Energy 1
*Faster He3 1
*He3 Yield 1
*Ripcord 1
*Ship Signature 1
*Station Hull 1
==Advanced Expansion==

*''Stealth Ship''
**Signature Suppressor
**Solar Charger
**Pulse Probe
*Ship Acceleration 2
*Ship Agility 2
*Ship Energy 2
*Faster He3 2
*He3 Yield 2
*Missile Damage 2
*Missile Track 2
*PW Damage 2
*PW Range 2
*Ripcord 2
*Ship Sensors 2
*Ship Hull 2
*Ship Signature 2
*Ship Speed 2
*Station Hull 2

=Supremacy=

*Enhanced Fighter
**Advanced Fighter
*Afterburner
*Troop Transport
**Heavy Troop Transport
*Ship Agility 1
*Ship Sensors 1
*Ship Hull 1
*Cylon Only devels:
**Armor Plating

=Tactical=

*KEW 2
*Heavy KEW 2
*Teleport Probe 1
*PW Damage 1
*PW Range 1
==Adv Tactical==
*''Anti-Fighter Missile 1''
**Rocket Pod 1
***Rocket Pod 2
**Anti-Fighter Missile 2
***Anti-Ship Missile
**Nuclear Missile 2
*''Teleport Probe 1''
**Teleport Probe 2
*Missile Damage 1
*Missile Track 1

=Shipyard=

*Allow Shipyard ''Requires Garrison and Techbase''
**Base Star ''Cylons only''
**Battlestar ''Colonials Only''
***Heavy Battlestar ''Colonials Only''
**''Anti-Fighter Missile 1''
***Ship to Ship Missile 1
****Ship to Ship Missile 2
***''Nuclear Missile 2''
****Heavy Ship Nuke
**Heavy Counter 2
***Heavy Counter 3
**Cylon-Only Devels
***''Advanced Tactical''
****''KEW 2''
*****KEW 3
****''Heavy KEW 2''
*****Heavy KEW 3
****''Anti-Fighter Missile 2''
*****Anti-Fighter Missile 3
**Colonial-Only Devels
***''Advanced Tactical''
****''Rocket Pod 2''
*****Rocket Pod 3
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