Posted: Mon Apr 14, 2008 8:31 am
Hey ho..
A long time ago Madpeople started a project to resize the GUI of alleg.
What is a GUI, its Graphic User Interface, in short the Ship chose and load out screen is a GUI, Splash screens(the picture which is showing the MOTD), these are GUI's some got interaction, some just display a picture and some text.
Either way... they are not a priority nor do we need them for the game to function correctly, but they are a part of the general feel of the game like Hirez textures and smooth high poly models, which we don't need either to play the game.
But we like peaty pictures, disco balls and roller skates... (ups wrong post)
Lets get back to what Madpeople intended, and what he stopped doing.
Madpeople intended to change the GUI to match almost all screen sizes, so that the game could be view in full screen at all times with out one having to hurl in the basket every 10 min...(some call this early pregnancy) I call this artistic vanity(well you get the "picture").
When i say almost that would be alot of work... we have alot of different resolution to match.
But we only have 3 major screen scales 16:9, 16:10 and 4:3.
The scale is a guide line for our resolution choice, we have to pick lowest resolution possible that we want to target and the 3 highest resolutions we are going to work for.
When i say "work for" its because we need to make the highest resolution and scale that down to the target size.
A resize need's a visuel modification and code modification to make it reality.
Code change? Well in a manner of speaking, we need to modify the .mdl that handle the layout of the GUI's, Cortexs mod is good example of this.
So before we start a discussion on how to change the code lets look at the target screen size and our work size!
Also speak up on what you think we should do to accomplish this task.
One thing i was thinking about is a remake of the MAIN BASE GUI(the one where we chose the different panels in base).
This GUI is a Classic 3D which is converted to 2D(normal picture) with slide show overlay on the different interactive areas.
This GUI is the major task since its a GUI we use the most.
Do you get the picture?
OK.. before we get all hot and h, we want to know a little about how the .mdl works, for this i encourage you to read up on the ksero's doc and study some of the more simple GUI's and see how they are constructed.
Well that's all for now.. Zapper need's to get back to work
But fire away with questions on how to go about this and what else you you want to say.
Z
A long time ago Madpeople started a project to resize the GUI of alleg.
What is a GUI, its Graphic User Interface, in short the Ship chose and load out screen is a GUI, Splash screens(the picture which is showing the MOTD), these are GUI's some got interaction, some just display a picture and some text.
Either way... they are not a priority nor do we need them for the game to function correctly, but they are a part of the general feel of the game like Hirez textures and smooth high poly models, which we don't need either to play the game.
But we like peaty pictures, disco balls and roller skates... (ups wrong post)
Lets get back to what Madpeople intended, and what he stopped doing.
Madpeople intended to change the GUI to match almost all screen sizes, so that the game could be view in full screen at all times with out one having to hurl in the basket every 10 min...(some call this early pregnancy) I call this artistic vanity(well you get the "picture").
When i say almost that would be alot of work... we have alot of different resolution to match.
But we only have 3 major screen scales 16:9, 16:10 and 4:3.
The scale is a guide line for our resolution choice, we have to pick lowest resolution possible that we want to target and the 3 highest resolutions we are going to work for.
When i say "work for" its because we need to make the highest resolution and scale that down to the target size.
A resize need's a visuel modification and code modification to make it reality.
Code change? Well in a manner of speaking, we need to modify the .mdl that handle the layout of the GUI's, Cortexs mod is good example of this.
So before we start a discussion on how to change the code lets look at the target screen size and our work size!
Also speak up on what you think we should do to accomplish this task.
One thing i was thinking about is a remake of the MAIN BASE GUI(the one where we chose the different panels in base).
This GUI is a Classic 3D which is converted to 2D(normal picture) with slide show overlay on the different interactive areas.
This GUI is the major task since its a GUI we use the most.
Do you get the picture?
OK.. before we get all hot and h, we want to know a little about how the .mdl works, for this i encourage you to read up on the ksero's doc and study some of the more simple GUI's and see how they are constructed.
Well that's all for now.. Zapper need's to get back to work
But fire away with questions on how to go about this and what else you you want to say.
Z