BSG 0.32F to 0.33A Changelog

Discussion / Announcement area for Battlestar Galactica Core development.
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Andon
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Post by Andon »

Changes from 0.32F:
  • Super-heavy KEWs no longer tied to KEW3
  • Bomb damage fixed. Three bombs to kill a techbase now, rather than one
  • Nuclear Missile damage fixed. Now takes 6.25 Missiles to kill a techbase with level 1, rather than 4 missiles
  • Sensor buoys
    • Hull tripled
    • Scan range increased to 4000
    • Drone layer instead of base
    • Price changed to $1000
    • Sensor Buoy sig lowered by 1/4
  • Shipyard
    • Allow shipyard cost decreased from $30k to $20k
    • All cap ship research costs reduced 25%
  • Cylon 'Heavy Raider' and variant turn rates fixed
  • Viper and Raider masses increased 25%
  • Blackbird fuel fixed
  • Heavy KEW Damage vs Light ships (Raptors, Raiders, Vipers) reduced 25%
  • Stealth Ship scan range increased 25% (To 2000)
  • Armor Plating mass increased from 4 to 8
  • Updates
  • Stealth Ships sig dropped to 15% (Was 50%)
  • Signature Suppressor gives 35% additional sig when equipped (totalling 50%)
  • Bomb gives 110% sig when equiped (Totalling 125%)
    • Stealth ship sig will total 160% when equiped with Signature Suppressor and Bomb
Additions to 0.33A:
  • Raptors can now mount Light Signature Suppressors
Last edited by Andon on Tue Apr 08, 2008 2:00 am, edited 1 time in total.
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WhiskeyGhost
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Post by WhiskeyGhost »

might wanna tone the damage on base killing weapons a bit more, especially since there are no static defenses or repair vehicles (which results in 1 person easily capturing or stealth bombing every base off the map).
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Rand0m_Numb3r wrote:QUOTE (Rand0m_Numb3r @ Aug 9 2007, 12:27 AM)CURSES I HAVE BEEN DEFEATED!
Andon
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Post by Andon »

That's what I did.

One stealth bomber can only kill one tech base and damage another.

I've also doubled the amount of normal anti-base missiles needed.
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Andon
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Post by Andon »

Updated
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DrBeginner
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Post by DrBeginner »

The free missles that the colonial capship uses are better to use on bases then the payed ones. (even though it has less stats on it). It also should be renamed if your going to let it stay that way.
Last edited by DrBeginner on Fri Apr 25, 2008 10:14 am, edited 1 time in total.
I loose my motivation to help out more and more each day to drama like this. Which is why I am mostly /meh on this point. I will continue to play as I always have, with the morals I have been rasied with and if this community finds they don't like myself and others like me who just enjoy playing the game with their friends on TS or squadies, then they can ban us and my Warhammer account, Girlfriend, and IRL activities will get a lot more attention and will thank them.
-TheVoid

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Andon
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Post by Andon »

Ship to Ship missiles are more effective on bases than Heavy Ship Nukes?

*goes to look*

Huh, so it is. That's going to be changed. Thanks!
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infamus5
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Post by infamus5 »

You need to add guns and a MUCH faster engine to the blackbird for those of you who don't know i have seen both the episodes in which they build test and put in for a job the blackbird

it has very fast engines and can carry at least one KEW (probably 2) the two engines on that bitch are HUGE and are MUCH larger than that of the viper II and VI and DON'T even THINK I'm kidding I'm not i love BSG its the best space based show since Firefly yes you heard me right FIREFLY

other wise you did a great job especially on the models

however the Viper II has a weapon round spawn-point problem i cant remember which one it is
"Should'a been, could'a been, worse than you would ever know. The dashboard melted, but we still have the radio." -Modest Mouse

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Andon
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Post by Andon »

The right weapon mount on both the Viper MkII and the Cylon Raider are a little high. I intend to fix this soon (Next release).

Also - the Blackbird does NOT have guns. It carries a missile and that's it. Also, bear in mind that the core takes gameplay above realism. Just because it happens in the show doesn't mean it'll happen in the core. Things need to change in order for it to be balanced.
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