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Posted: Thu Mar 27, 2008 4:56 pm
by Tontow
Remember that Tech tree program I made way back when? It checks for pre/def errors; if a pre bit is used then it checks for that same def bit. If no def bit is found then it gives an error.

I just ran BSG through it and came up with an error on bit 111.

Posted: Thu Mar 27, 2008 10:31 pm
by Andon
Bit 111 is for some of the tech that I have decided to keep in the core (like the booster fuel) that I don't want equipable (IE, you can pick up booster fuel but you cannot equip it)

Posted: Thu Mar 27, 2008 10:54 pm
by madpeople
is it ok to do that?

or is it not? hence the core checker gives you an error?

i noticed there is a VOID piece of tech, i wonder if this is a in-accessible piece of tech (the only things that def it is its self) which is used to disable things

where can we get the core checker?

Posted: Thu Mar 27, 2008 11:34 pm
by Andon
Core works perfectly fine, doesn't crash things. I mean, you might have an issue if you didn't have any ships available, but that's about it. And I don't have anything on ships

Posted: Thu Mar 27, 2008 11:34 pm
by apochboi
madpeople, pm me, i cant remember what you asked, when you asked i was too busy playing /wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />

Posted: Thu Mar 27, 2008 11:37 pm
by Weedman
void is noir's way of turning off development of technologies that suck

and it works very nciely

Posted: Thu Mar 27, 2008 11:48 pm
by Tontow
QUOTE Remember that Tech tree program I made way back when? It checks for pre/def errors; if a pre bit is used then it checks for that same def bit. If no def bit is found then it gives an error.[/quote]
Note that it only looks for pre bits that don’t have a matching def. The program has a long way to go still. I have been working on and off to straiten out the lines and have the tech auto arrange better.


It is on the academy download page and http://www.geocities.com/tontow_merlin/