Andon wrote:QUOTE (Andon @ Mar 25 2008, 07:42 PM) <{POST_SNAPBACK}>You should be able to mount super-heavy KEWs on those turrets
Everything was bought, no super heavy KEWs. I think we had to steal KEW 3 from the cylons to get them.
BSG Known Issues
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oh shoot. I forgot to mention this.
You can build resurrection ships without having to research them in shipyard. The research thing IS in shipyard. but you don't need it in order to build it.
You can build resurrection ships without having to research them in shipyard. The research thing IS in shipyard. but you don't need it in order to build it.
I loose my motivation to help out more and more each day to drama like this. Which is why I am mostly /meh on this point. I will continue to play as I always have, with the morals I have been rasied with and if this community finds they don't like myself and others like me who just enjoy playing the game with their friends on TS or squadies, then they can ban us and my Warhammer account, Girlfriend, and IRL activities will get a lot more attention and will thank them.
-TheVoid
I am DrB and I approve of this messege.
-TheVoid
I am DrB and I approve of this messege.
The resurrection ship research should get you the piloted version. However, that is not the case, as I decided to remove the piloted version
It's been fixed for 0.33 - The research has been put in the garrison, and requires a techbase and a garrison. The Res ship will now use the base star model and will not be a carrier until Loriana finishes texturing her Resurection Ship model, and I get it CVHed.
Also fluffed out the random treasures for 0.33 and added a 'Heavy Probe' - 150% scan range, 50% lifetime, 300% sig
It's been fixed for 0.33 - The research has been put in the garrison, and requires a techbase and a garrison. The Res ship will now use the base star model and will not be a carrier until Loriana finishes texturing her Resurection Ship model, and I get it CVHed.
Also fluffed out the random treasures for 0.33 and added a 'Heavy Probe' - 150% scan range, 50% lifetime, 300% sig
My issue was solved with re-download.
Also, over all fun core... We now really need a BSG friendly map with much bigger sectors where we are not squished so much when flying caps. O,o You turn arund and you end up with your tail end hitting a riod, or an aleph.
I have the map making program, I can attempt making a more BSG specific map... I just need someone who can get it into the game if it is liked. I can make a few maps for BSG from smaller (not sector size) but, fewer sectors, and some with more sectors... So that BSG has some map options.
Andon, if this sounds good to you. Let me know the capship, and lergest ships size so that I can make sectors big enough to be fun. I can make a BSG version of ANY current map, and come up with some original ones.
I just do not know how to get them ingame, or how to test play them... O,o I can post them in a new topic for people to review. And, vote on, and suggest ideas.
Also, over all fun core... We now really need a BSG friendly map with much bigger sectors where we are not squished so much when flying caps. O,o You turn arund and you end up with your tail end hitting a riod, or an aleph.
I have the map making program, I can attempt making a more BSG specific map... I just need someone who can get it into the game if it is liked. I can make a few maps for BSG from smaller (not sector size) but, fewer sectors, and some with more sectors... So that BSG has some map options.
Andon, if this sounds good to you. Let me know the capship, and lergest ships size so that I can make sectors big enough to be fun. I can make a BSG version of ANY current map, and come up with some original ones.
I just do not know how to get them ingame, or how to test play them... O,o I can post them in a new topic for people to review. And, vote on, and suggest ideas.
New SF Member... :)p