Posted: Sun Mar 23, 2008 1:12 pm
I just got an idea /mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" />
This will most likley require a code change, but I imagine someone who knows there way around the code for allegiance wouldn't have too much trouble with this.
The idea is that spare or uneeded slots can be filled with modules that boost the effeciency of shields and hull at the cost of weight.
This might be popular for a defence setup or if you expect you wont be living long enough to expend more than one rack of ammo.
Also, having an item that increases turn speed and thrust might be handy if you wish to be more menuverable in combat.
Currently ship setups are kind of uninspired, you choose from like 2 guns, a few missiles, meh.
So maybe this could add some diversity without upsetting the balance?
This will most likley require a code change, but I imagine someone who knows there way around the code for allegiance wouldn't have too much trouble with this.
The idea is that spare or uneeded slots can be filled with modules that boost the effeciency of shields and hull at the cost of weight.
This might be popular for a defence setup or if you expect you wont be living long enough to expend more than one rack of ammo.
Also, having an item that increases turn speed and thrust might be handy if you wish to be more menuverable in combat.
Currently ship setups are kind of uninspired, you choose from like 2 guns, a few missiles, meh.
So maybe this could add some diversity without upsetting the balance?