why is there sound / drag in space?

madpeople
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Post by madpeople »

would the explanations about your computer simulating the sound of ships boosting and stuff be content appropriate for the wiki, given that new people ask about the non-factually accurate parts of allegiance.
TheBored
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Post by TheBored »

Meh, I wouldn't have a problem with it assuming it's well written and in the correct location.

TB
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Cadillac
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Post by Cadillac »

Also technically if you're inside the ship you would hear it boosting.

But not shooting.
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Andon
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Post by Andon »

You would hear your own ship firing weapons, boosting, etc. You wouldn't hear shields and you wouldn't hear other ships.
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Tumbleweed
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Post by Tumbleweed »

Justification is easy for simulating though - having the computer in your fighter simulate the noises of gunfire, boosting, etc - externally would be almost necessary to allow the pilot to have maximum situational awareness, all the hvy boosting/ripcording in the world wont save you from that int if you dont hear the mini's until they're hitting your hull

Side Note: would it be possible to create a core, say, 'RealistiCore" where you only hear in-ship sounds, and the drag is reduced/eliminated. though you would need to set an arbitrary max speed methinks
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CronoDroid
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Post by CronoDroid »

Cuz it's a game. If I wanted to play a sim, I'd play LO:MAC or Silent Hunter 4. Instead I want to play Quake in Space.
theTroy
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Post by theTroy »

I would really like to support the idea about Realistic Core, since I came from a space sims game which were based on a proper newtonian physics, without a drag and speed limit.


I have heard that the current engine does not support speeds > 1-2 km/s, but it shouldnt be a big problem to double the memory for the coordinates, and still snapgrid the traffic for the clients. (no loss traffic-wise, a bit higher memory usage).


There are games which are balanced for those kind of dogfights, and no, you will NEVER reach the speed of light (the main reason for having a drag as explained in academy), since the sectors are space-limited, so the max speed reachable is just what you can get from one side of sector to another.
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Cadillac
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Post by Cadillac »

So you'd keep accelerating till ... whenever you hit the edge?

It might be cool but this would imbalance everything though :\
Last edited by Cadillac on Sun Mar 23, 2008 10:34 am, edited 1 time in total.
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Weylin
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Post by Weylin »

there is a max speed in real physics, i believe its when your forward speed reaches that of the engine thrust. orr... maybe not... maybe it DOEs keep accelerating... but then why couldnt a super effecient long term deal reach near light speeds then.
Cadillac
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Post by Cadillac »

Affected by gravity?
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