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Posted: Sat Feb 09, 2008 2:27 pm
by karate5662
Hockfire sent me a model to texture. i hope i'll be able to do some more.
heres the belter stealth fighter:
^click for a larger image^
anyone mind if i try to make a userbar?
Posted: Sat Feb 09, 2008 3:01 pm
by Cadillac
Go ahead!
Posted: Sat Feb 09, 2008 3:35 pm
by the_dare
suggestion: Needs more detail! these models dont need to be as low quality as alleg ones!
Posted: Sat Feb 09, 2008 3:52 pm
by Hockfire
This is a very good start for textures. But here are some advices:
1º - Concerning resolution - Make textures larger, like, hum, say... 500 x 500 or 1000 x 1000. That one looks too 'pixelized'.
2º - Concerning materials - Have in mind Belter's natural colors - brown, black, etc. It will give it a more 'Belters Feel
tm', since the materials you used look like they're leaning thoward IC (whose natural colors are white, light blue, dark blue, and black).
3º - Concerning textures - Don't forget the Belter's textures (pieces of metal fused togheter, lots of tubes, bolts and random crap, the neon signs, the (soft) grafitty, the fuel oxidation, the General oxidation, the dirt in the windows corners, etc (windows = black). I would classify that texture as TechnoFlux (you know, their exposed chips, wires everywere, exposed mechanisms, etc.)
But hey, great work!
EDIT. Instead of logging into Alleg, you can always check out the Academy for images of the diferect factions:
LINK
EDIT#2: Use PhotoBucket! /mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" />
Posted: Sat Feb 09, 2008 5:20 pm
by doofus
Hockfire wrote:QUOTE (Hockfire @ Feb 9 2008, 03:52 PM) 1º - Concerning resolution - Make textures larger, like, hum, say... 500 x 500 or 1000 x 1000. That one looks too 'pixelized'.
You'll want to stick to "power of two" texture sizes, so use 256, 512, 1024 etc. dimensions. The model looks good but could use more polys, given you aren't using the Allegiance engine.
Posted: Sat Feb 09, 2008 5:46 pm
by karate5662
ok, thanks!
I'll find a way to add neon signs and stuff.
the new textures will be 2048X748
thanks for the pictures
and...
I can't use photobucket because it won't let me upload on my desktop...
'doofus' wrote:The model looks good but could use more polys, given you aren't using the Allegiance engine.
I didn't make the models, Hockfire did.
EDIT:here's some new renders:
Posted: Sat Feb 09, 2008 8:24 pm
by Hockfire
Holy cow, awesome!
But belters is more rusty and not so Tribes2 like /tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" />
The detail in the back is great, but the green circles of the SF are still pretty blurry, more resolution! (for the circles, i mean, not the texture map).
The resolution of the body is fantastic.
Edit: If you just add a rusty 'noise' in the texture and enhance the green circles, it would be perfect
Posted: Sat Feb 09, 2008 9:37 pm
by XP105
the green circles are still a bit blurry, but i think if you just edit them it will be great
Posted: Sun Feb 10, 2008 7:56 pm
by karate5662
err...
hockfire, i just looked at your faction model thread and the model you sent me doesn't quite look like the one there.
Posted: Mon Feb 11, 2008 8:08 am
by Hockfire
Yes, it got crumped after the .obj conversion....
It was like this before: