music pack?

A place to discuss user-created Allegiance music, soundfiles, chatpacks, and other audio-related content.
Diosama
Posts: 13
Joined: Sat Dec 08, 2007 5:00 pm

Post by Diosama »

How do I do this the correct way? Does anyone know? I'm sorry if it is listed somewhere. I want to know because I'm working on a core, and want to make a music pack to go with it.
Adaven
Posts: 1958
Joined: Sat Oct 25, 2003 7:00 am
Location: Greater Ozarks

Post by Adaven »

well... all the faction specific sounds (hangar chatter, etc) you can simply define in ICE. Background music there's a file you have to edit, I think it is maybe sounddef.mdl, that lists what music is played and when. You could try downloading one of the current music packs and installing it somewhere separate and look at what non-music files come along with it.
Andon
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Joined: Sun Jun 03, 2007 8:29 pm
Location: Maryland, USA
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Post by Andon »

I believe it's actually musicdef.mdl
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pkk
Posts: 5417
Joined: Tue Jul 01, 2003 7:00 am
Location: Germany, Munich

Post by pkk »

It's the musicdef.mdl

Code: Select all

use "gamepanes";

gameScreenMusicSound        = GainSound(SFXGain, ImportWave("music02"));
flightMusic1ASound          = GainSound(SFXGain, ImportWave("music03"));
flightMusic1BSound          = GainSound(SFXGain, ImportWave("music04"));
flightMusic1CSound          = GainSound(SFXGain, ImportWave("music05"));
deathMusicSound             = GainSound(SFXGain, ImportWave("music06"));
flightMusic2ASound          = GainSound(SFXGain, ImportWave("music07"));
flightMusic2BSound          = GainSound(SFXGain, ImportWave("music08"));
flightMusic2CSound          = GainSound(SFXGain, ImportWave("music09"));
flightMusic3ASound          = GainSound(SFXGain, ImportWave("music10"));
flightMusic3BSound          = GainSound(SFXGain, ImportWave("music11"));
flightMusic3CSound          = GainSound(SFXGain, ImportWave("music12"));
gameOverLostMusicSound      = GainSound(SFXGain, ImportWave("music13"));
gameOverWonMusicSound       = GainSound(SFXGain, ImportWave("music14"));
The Escapist (Justin Emerson) @ Dec 21 2010, 02:33 PM:
The history of open-source Allegiance is paved with the bodies of dead code branches, forum flame wars, and personal vendettas. But a community remains because people still love the game.
apochboi
Posts: 1744
Joined: Sun May 28, 2006 7:00 am
Location: Dundee, Scotland

Post by apochboi »

Im probably 99% certian you cannot link music to a core. But you could however add music to sounddef.mdl and then upload it, but i dont know how happy Tiger would be adding songs to autoupdate wink.gif
Adaven
Posts: 1958
Joined: Sat Oct 25, 2003 7:00 am
Location: Greater Ozarks

Post by Adaven »

it doesn't need be on AU, just bundle the modded musicdef.mdl with the music files in the same .zip.
Andon
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Location: Maryland, USA
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Post by Andon »

It could be optional, as well
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Loriana
Posts: 278
Joined: Sun Apr 01, 2007 7:20 pm
Location: The Netherlands

Post by Loriana »

please add some metallica smile.gif
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Weedman
Posts: 2137
Joined: Tue Jul 15, 2003 7:00 am

Post by Weedman »

but in what format do these musicas need to be in?
QUOTE Once engaged 13 and a half Dreg Heavy Ints (at the same time) with an IC Int and emerged in a heavy int with 2 mini 3 and 1 mini dis and all foes destroyed
--- QUOTE (spideycw @ Apr 1 2009, 01:53 PM) Definition of wtfpwn: Weedman in an int[/quote]
Lordus Weedicus II•Uses TS but can be difficult to understand due to the fact has never been sober•Expert int whore (without non-standard use of strafe buttons)•Gains skill increase when playing with Aarmstrong or former members of TRA•Expert miner D (ability to aim)•Can be trusted to run your economy•One of the half dozen or so game changers•Average Stacker
Andon
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Location: Maryland, USA
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Post by Andon »

ogg works, I think Wav works. Don't know about everything else
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