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Discussion / Announcement area for Dark Nebulae Core development.
MashMellows
Posts: 61
Joined: Fri Sep 14, 2007 3:42 am
Location: rainforrest

Post by MashMellows »

Technoflux is a bit too 'watered' to play.

Suggest:
-Make QuickFire mountable on TF Scouts/Figs/SF
-Lt Boost come standard with TF Scouts

Note:
-It's a noticable disadvantage to play against any other faction when you can't really pick up ~70% of floating tech.
i.e. DF2, Seeker2, QF2, Prox2, Gatt2, Mini2. That leaves Res, Lt Boost, Boost 2.
ImANewbie
Posts: 187
Joined: Wed Feb 01, 2006 8:00 am

Post by ImANewbie »

What quantity of QF per slot? Giving them a regular fighter's amount of QF would be like a 5th gun which is a bit too powerful.
Adaven
Posts: 1958
Joined: Sat Oct 25, 2003 7:00 am
Location: Greater Ozarks

Post by Adaven »

mashmellows wrote:
QUOTE (mashmellows @ Jan 7 2008, 10:31 PM) <{POST_SNAPBACK}>
Technoflux is a bit too 'watered' to play.

Suggest:
-Make QuickFire mountable on TF Scouts/Figs/SF
-Lt Boost come standard with TF Scouts

Note:
-It's a noticable disadvantage to play against any other faction when you can't really pick up ~70% of floating tech.
i.e. DF2, Seeker2, QF2, Prox2, Gatt2, Mini2. That leaves Res, Lt Boost, Boost 2.


How about instead Noir just undoes some of the nerfs instead of doing something completely new?
For example: increase firing rate, more energy for miners, etc.

Also, prox2, minepack, mini2, gatt2 CAN be picked up by TF. Ships can mount and use those weapons right away. If you dock them they convert to pls gen 2, hvy pls gen, pe mini2, and pe gatt2 respectively.
Last edited by Adaven on Tue Jan 08, 2008 7:13 pm, edited 1 time in total.
guitarism
Posts: 2240
Joined: Fri Jan 27, 2006 8:00 am
Location: Richmond

Post by guitarism »

People's ignorance of factions seems to be a major reason why TF is harder to play/comm now
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MashMellows
Posts: 61
Joined: Fri Sep 14, 2007 3:42 am
Location: rainforrest

Post by MashMellows »

QF - make it the same number as scouts - i.e. 2/4. Its to helps take out SF and probes fast.

I've not really seen a TF team win without stack or when opposing Team Comm sucked. Really. Never.
Adaven
Posts: 1958
Joined: Sat Oct 25, 2003 7:00 am
Location: Greater Ozarks

Post by Adaven »

That's because you only started playing after Noir nerfed TF's firing rate (making their guns do 20% less damage/sec) and miner energy/regen (making it hard to rip to miners to defend them).

Before those 2 nerfs, TF was incredibly hard to stop, winning a strong majority of the games played.
Ozricosis
Posts: 1653
Joined: Wed Jul 02, 2003 7:00 am
Location: Seattle, Washington

Post by Ozricosis »

This is the longest update ever.

What the $#@! happened to Noir?
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.
Andon
Posts: 5453
Joined: Sun Jun 03, 2007 8:29 pm
Location: Maryland, USA
Contact:

Post by Andon »

Aliens, man, ALIENS!
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Rand0m_Numb3r
Posts: 1338
Joined: Mon Apr 18, 2005 7:00 am
Location: Madison, Wisconsin

Post by Rand0m_Numb3r »

someone mentioned him quiting due to something pertaining to his servers being pulled

Could anyone verify that he is gone and/or why?

If so is he allowing the further development of DN?
Beyond the clock tower.
Ozricosis
Posts: 1653
Joined: Wed Jul 02, 2003 7:00 am
Location: Seattle, Washington

Post by Ozricosis »

BUMP
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