GoD II Big Game Edition

Discussion / Announcement area for Good Old Days II Core development.
gr4vity
Posts: 2251
Joined: Sat Sep 25, 2004 7:00 am
Location: irc

Post by gr4vity »

I think prox mines might need a nerf for big games as well.. I really love proxing stuff myself but think about it..

Especially on maps with 2 choke point's and 50+ player on each side they are way too overpowered..


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pkk
Posts: 5417
Joined: Tue Jul 01, 2003 7:00 am
Location: Germany, Munich

Post by pkk »

It's like the damage against light bases must be reduced for large games.
The Escapist (Justin Emerson) @ Dec 21 2010, 02:33 PM:
The history of open-source Allegiance is paved with the bodies of dead code branches, forum flame wars, and personal vendettas. But a community remains because people still love the game.
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