GoD II Big Game Edition

Discussion / Announcement area for Good Old Days II Core development.
Raveen
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Post by Raveen »

Grimm, would you be interested in making a version of your core that's better suited to large games, like the zone games and other events?

Suggested changes would be:

Upping the sector overload limit (already in hand)

Nerf to sup, galvs in particular, change their effectiveness vs small bases and caps.

Perks to SY: Tougher caps to make SY a viable option in large games (because we all want to see massive engagements of cap ships pounding each other).

Maybe reduce the power of AB missiles to tone down mass SB/TP2 runs?

What do you think?
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Grimmwolf_GB
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Post by Grimmwolf_GB »

It is a good idea, I will think about it, once the new release of GoDII is out.

(Although reducing the AB damage is not a good idea, because in large games, you still have "single bomber" bomb runs.
For larger games one could increase the prize for bombers/tp2 to make mass runs really, really expensive.
Ozricosis
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Post by Ozricosis »

I think just the sector overload limit change would be fine for now.
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Grimmwolf_GB
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Post by Grimmwolf_GB »

If you need it for the next zone game, I'll release a big game edition based on R4 ASAP (I am at work atm) with only the overload limit doubled.
Last edited by Grimmwolf_GB on Mon Sep 24, 2007 3:36 pm, edited 1 time in total.
Ozricosis
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Post by Ozricosis »

Next Zone game will be on DN. Oct. 6th.

I have asked Noir to double his sector overload limit too. smile.gif

Thanks man!

Oz
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Raveen
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Post by Raveen »

It's the sup and SY changes that I'd like to see personally because I think they'd make ZGs more like normal games on a bigger scale.

And large scale cap wars could only be fun smile.gif
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Grimmwolf_GB
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Post by Grimmwolf_GB »

So apart from the current changes (05) what would you suggest?

-Half the damage for galv and dis on small bases?
-Larger large shields
-Tougher hulls for capships
-Bombers/sbs/htts more expensive
Adaven
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Post by Adaven »

i'm not sure htt's need to be more expensive, they are usually only used a couple at a time big game or little game. It's more of a mass bomber/sb issue and that tp2 is ridiculous in big games.

maybe just make tp2 more expensive and call it good.
Last edited by Adaven on Mon Sep 24, 2007 6:24 pm, edited 1 time in total.
rojomojo915
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Post by rojomojo915 »

I agree with adaven, why not make bbrs and htts 1000, and sbs 500?
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Drizzo
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Post by Drizzo »

SBs are already 500 on GoD
cashto wrote:QUOTE (cashto @ Oct 16 2010, 02:48 AM) Interceptors are fun because without one, Drizzo would be physically incapable of entering a sector.
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