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Posted: Fri Sep 21, 2007 11:32 am
by Vlymoxyd
Imo, Giga should be able to get all their mines from the same 10k devel instead of having to pay 10k for every type.

Unless ressources are plentifull, Giga mines are just way too dependant on getting lots of rocks of the same type. You are lucky if you manage to control 3 rocks of the same type. If you do, you may want to keep one for a tech base. Giga mines are just not worth it right now in almost every cores...

Posted: Fri Sep 21, 2007 2:38 pm
by pkk
Vlymoxyd wrote:QUOTE (Vlymoxyd @ Sep 21 2007, 01:32 PM) Giga mines are just not worth it right now in almost every cores...
And that is okay. Giga have uber he3 capacity, and they start with enhanced miners and constructors. Why push giga by allowing them spamming special mines easier?! Anyway, special mines are endgame tech. /cool.gif" style="vertical-align:middle" emoid=":cool:" border="0" alt="cool.gif" />

Posted: Fri Sep 21, 2007 4:07 pm
by Vlymoxyd
The main issue I have is that they are too dependant on rock types. You get 6 si rock, they're nice, you get 2 U, 2 C and 2 SI and they become a waste of cash. It wouldn't be a big giga boost, it would mostly make an unused tech more usefull. Mines as an endgame tech are somewhat ridiculous. By the time you spend the 16k on a mine as an end game tech, the enemy got SBs or galvs and the mines won't even give you 3 paydays. Also, even if the other team is exp, mini 3 just works pretty well vs giga bases.

Posted: Fri Sep 21, 2007 4:56 pm
by KGJV
pkk wrote:QUOTE (pkk @ Sep 21 2007, 04:38 PM) special mines are endgame tech.
another 'alleg urban legend' that wont die soon :(

special mines are just a 'cash' tool. it's not specifically end game nor start game. It's situational.

It's a good counter to exp and tac for instance.

And I agree with Vly's proposal too. Eventually up the initial cost to 15k but then allow any type to be build.

Also people play too few games with 'plentifull' on. They think that these settings favor giga too much, and even if no team is giga they dont use it!. That's another urban legend that wont die soon.

It's just that 'hihigher - normal ressource - exp vs exp' is too much played. People dont even try to think to play something else.

Posted: Fri Sep 21, 2007 5:17 pm
by Raveen
If having lots of mines is too much of a boost to Giga then reduce the output of each mine, or raise the initial cost of each mine.

Posted: Fri Sep 21, 2007 6:56 pm
by Terralthra
pkk wrote:QUOTE (pkk @ Sep 22 2007, 12:38 AM) And that is okay. Giga have uber he3 capacity, and they start with enhanced miners and constructors. Why push giga by allowing them spamming special mines easier?! Anyway, special mines are endgame tech. /cool.gif" style="vertical-align:middle" emoid=":cool:" border="0" alt="cool.gif" />
Giga's He3 capacity perk ends up meaning almost nothing in most games. On med/med/normal or even high/high/normal resources, the capacity goes to waste unless you uber-micro your miners and mine 2 sectors at once.

Posted: Fri Sep 21, 2007 7:57 pm
by apochboi
Hmmm, I've no idea if I like this idea or hate it.

Posted: Sat Sep 22, 2007 12:05 am
by Vlymoxyd
Originaly, giga started the game with mines(they were called refineries), but they were 10k each. reverting that might be good too.

Posted: Mon Sep 24, 2007 1:49 pm
by Adaven
*Deep Secret*
Scarce+ is the best giga resource setting. All the tech rocks you'd ever want plus twice the amount of helium on each rock so giga's capacity is actually used.
*Hush*