Posted: Sat Sep 08, 2007 5:59 am
This post is to gather ideas and wishes about what we could add/change to core for R5 and above.
It's related to ICE II post when your proposal is more about core structure change than "ICE editing feature".
So far we have:
- Make the time required for an aleph res to blow up dependant on a missile property.
- more "masks" for the ripcord ability (currently 2 : normal rip and smallrip).
- more tech numbers (currently there are 400)
- more ACs/DMs (currently 20 of each)
- new GAs: mass, ship energy regen, fuel, ammo, missile range (lifetime), hull regen
- Weapons/turrets on miners (on all drones in fact).
- separate He capacity for different miner types
- relay lead indicator flag to probes
- allow everything to use everything. guns that run on fuel, boosters that use energy and ammo, cloaks that use fuel
- turn rates for turrets + limits (not full 360° for instance)
- allow probes, turrets (and drones eventually) to use missiles
- Disabling Local/Pre/Def bits that turn bits off when enabled and bits on when disabled (aka 'logical' stuff)
- Multiple “Override Byâ€
It's related to ICE II post when your proposal is more about core structure change than "ICE editing feature".
So far we have:
- Make the time required for an aleph res to blow up dependant on a missile property.
- more "masks" for the ripcord ability (currently 2 : normal rip and smallrip).
- more tech numbers (currently there are 400)
- more ACs/DMs (currently 20 of each)
- new GAs: mass, ship energy regen, fuel, ammo, missile range (lifetime), hull regen
- Weapons/turrets on miners (on all drones in fact).
- separate He capacity for different miner types
- relay lead indicator flag to probes
- allow everything to use everything. guns that run on fuel, boosters that use energy and ammo, cloaks that use fuel
- turn rates for turrets + limits (not full 360° for instance)
- allow probes, turrets (and drones eventually) to use missiles
- Disabling Local/Pre/Def bits that turn bits off when enabled and bits on when disabled (aka 'logical' stuff)
- Multiple “Override Byâ€