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Posted: Thu Sep 06, 2007 4:17 pm
by Hockfire
Using MDL View to view my ships /cool.gif" style="vertical-align:middle" emoid="

" border="0" alt="cool.gif" /> , i've noticed this :
Wenever i use a texture file (bmp.mdl) bigger or smaller than 128 x 128, it doesn´t display the textures and i get a white model.
/huh.gif" style="vertical-align:middle" emoid=":huh:" border="0" alt="huh.gif" />
Posted: Thu Sep 06, 2007 5:02 pm
by Adaven
how are you editing the texture files?
You can't just take a bmp and rename it bmp.mdl, you have to use mdlc (with mdlc_master_bat-1 for pretty user interface). It sounds like mdlview isn't finding the texture and displaying white instead. Allegiance stock ship and station textures are all 256x256 but supports up to 2048x2048, as does mdlview.
You also can't take fig03bmp.mdl , rename it fig04bmp.mdl, and get it to show up on the fig04 model, the file name is embedded in the fire and you have to use mdlc or something to build a new bmp.mdl file.
Posted: Thu Sep 06, 2007 6:52 pm
by Hockfire
Im not renaming them from bmp to bmp.mdl, im importing bmp files for texturing in milkshape, and then i export the bmp.mdl with AMT.
128 xs 128 textures WORK.
Also im not taking or modifying any allegiance/artwork textures.
Posted: Thu Sep 06, 2007 8:15 pm
by Adaven
hmm... I'd skip exporting the texture in AMT, use mdlc instead (search the knowledge base, I forget the dl link).
Posted: Thu Sep 06, 2007 11:20 pm
by mesial
I'll be adding a "tools" area to my site soon...
Posted: Fri Sep 07, 2007 6:12 pm
by Hockfire
MDLC Doesn´t work neither, i get the same error. /doh.gif" style="vertical-align:middle" emoid=":doh:" border="0" alt="doh.gif" />
Putting the texture in the allegiance/artwork folder does nothing.
Posted: Sat Sep 08, 2007 1:09 am
by Adaven
the texture has to be in the same directory as your model
Posted: Sat Sep 08, 2007 8:16 am
by Hockfire
My textures were always in the same directory as the model.
Posted: Sat Sep 08, 2007 1:47 pm
by mesial
Not really too sure what is going wrong for you, but every time in the past that MDLC did not work for me it was found to be user error (on my part), every time. Just keep in mind that sometimes when you process larger bmp.mdl's with MDLC they can take quite some time to load onto the model in the viewer.
Posted: Sat Sep 08, 2007 2:38 pm
by Adaven
how about this: was your original texture in 16-bit or 32 bit color? The original mdlc prefers to work in 16-bit, sometimes when you try to put 32-bit files into it, the alpha channel confuses it.