Exp too powerful?
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No kidding, either give them a higher sig so they can get blown up, or reduce their scan range to zero, ic does not need the added perk of invisable probes, its not like they don't get enough play. BV is a genius. Double the price of expansion tech bases, problem solved, the purchase of the base and the cost to upgrade. Exp is the uber tech, it should cost more, plus bios exp sucks anyways. Also get rid of one cargo slot on interceptors.
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Just so you know, IC RP scanners/sig have been what they are since at least 1.25
(And yes, they are overpowered. Ever look at the stats on Technoflux beacons on DN? And you thought rescue probes were broken.)
(And yes, they are overpowered. Ever look at the stats on Technoflux beacons on DN? And you thought rescue probes were broken.)
Last edited by Gappy on Mon Jul 30, 2007 10:20 pm, edited 1 time in total.
We've upped our standards. Up yours.
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BeaerSidhe wrote:QUOTE (BeaerSidhe @ Jul 31 2007, 04:11 AM) <{POST_SNAPBACK}>Hrm, I was going to ask, why not reduce mini gun dmg vs utility. But then I thought that wouldn't be very helpful when the enemy is flooding your turtle sector with cons.
Been a long time since others & myself have proposed that miners should have a special hull only damageable by utl guns... That is: only tac can kill miners.
But this change is too much a revolution for the 'alleg republicans' (= the conservatives)
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