Posted: Sun Jul 29, 2007 3:50 pm
Odd I have never noticed this before. Look at the Gigacorp lxy int on MDL view, it is fig11ops1.mdl
Observe the bottom of it near the tailpipe. Texture mappings are not right. I looked into milkshape with this. The "normal" gigacorp int does not have this funky texture problem. Would you allow me to fix this and post an updated lxy model. This is not a mere, switch textures kind of fix. The problem lies within the model and the texture coordinates. The cvh should not need to be worried about. See..
http://i53.photobucket.com/albums/g68/hammertime_02/LXY.png
http://i53.photobucket.com/albums/g68/hamm...e_02/NOTLXY.png
http://i53.photobucket.com/albums/g68/hammertime_02/TRI.png
If you see, there is a triangle section here which eneds to be put up in the upper right corner to fix it.
Observe the bottom of it near the tailpipe. Texture mappings are not right. I looked into milkshape with this. The "normal" gigacorp int does not have this funky texture problem. Would you allow me to fix this and post an updated lxy model. This is not a mere, switch textures kind of fix. The problem lies within the model and the texture coordinates. The cvh should not need to be worried about. See..
http://i53.photobucket.com/albums/g68/hammertime_02/LXY.png
http://i53.photobucket.com/albums/g68/hamm...e_02/NOTLXY.png
http://i53.photobucket.com/albums/g68/hammertime_02/TRI.png
If you see, there is a triangle section here which eneds to be put up in the upper right corner to fix it.