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Posted: Fri Jul 06, 2007 2:04 pm
by Barrager
Ok, firstly Vangaurds.. what?! Belter adv figs dis 3 hull 2 galves and dumb 3 just couldn't even live for longer than 10 seconds. this was in a PKvs BS game

Also there is been lots of talk with Gunships lately as well. I've been thinking long on this and I've noticed correlations

the only Long range Guns that were originally suppose to be implemented for the Pilot was the Sniper for the SF. AC/miniAC was never intended for pilot use. So I'm thinking that a new idea for Guns on pilot armaments for Gunships, Vanguards, even Mustangs.

Keep their turrets if they have turrets and shorten their range ffs. This is the main factor. GS very viable with turrets but becuase of their Mini AC the pilots often don't take the time for turrets. I've often thought perhaps loading 4 gattling guns to make a wide spread affect would be more effective and more plausible. Consider this. your doing 80-100 with miniAC from 1000 away. instead I think since the maneuverability of gunships is slow give em a short range gun, wide spread and suitable damage. Mini AC should be used for turrets and turrets only.

Ideas for fixing Gunship4 gatling guns on frontal mountsNew weapon (Frontal cannons low acuracy fast rate of fire, (range 500ish-800ish) Damage not too high, it's additional fire not primary.Another question, if you had in my second option 4 mounted guns that were essential used as a flak shield, could you put AOE on them and use them to guard against missiles, becuase that would be a very neat idea as well. Use a fast fast of fire very wide spread (4 cannon mounts) low damage. something like 20 -30 damage. this would make a wall of sorts around a part of your ship.

I'm really going off here but please read this and take it seriously. I'm simply thinking atm Vangaurds Completely outclass some adv ships with all the sides & trimmings.
Secondly Gunships are not supposed to be viable as a single manned ship. Make the pilot's job that of support and you bring the gunship back into the game.

Posted: Fri Jul 06, 2007 10:42 pm
by Psychosis
alright vangaurds

adv gar
GS
Trans
vangaurd
sup
AC2
adv sup
ac3

if you let them spend that much money, keep 3 bases alive.... something else is wrong

Posted: Sun Jul 08, 2007 2:30 am
by aarmstrong
Barrager,

In our squad game, we were playing on the old version of DN (04.50). When Vanguard mounted lasers, there's simply no ship that can stand up to that kind of firepower, period. They were nerfed slighly in the current incarnation of DN (no more lasers, thrusting has been reduced, and Laser Blossoms really suck the big one now).

Posted: Mon Jul 09, 2007 2:46 pm
by Barrager
Can I please get some comments on my Gunship idea?

Posted: Mon Jul 09, 2007 5:49 pm
by Mikhail
That wasn't fair play to use em aarmstrong.
Personally I think Vanguards and Mustangs have to be out of the game. Even today they beat every other ship that is no capship. This shouldn't be.

For GS. The damage is ok but the Range is to much imho.

Posted: Tue Jul 10, 2007 3:10 am
by blackeagle0001
But if you nerf gunship range you will also be nerf'n' capships as they use the same gun.Unless you want to give Gunships AC..

A few days ago i killed several gunships with giggly lxy ints though.... its all about stealth!

Posted: Tue Jul 10, 2007 3:34 am
by rojomojo915
But he only wants to nerf the pilots gun range, not the turrets gun range. So i agree, its a good idea, lower the pilot gun range to about 800m and go from there.

Posted: Tue Jul 10, 2007 9:55 am
by Dengaroth
Mikhail wrote:QUOTE (Mikhail @ Jul 9 2007, 07:49 PM) That wasn't fair play to use em aarmstrong.
I dunno... when you agree to play a SG on DN, you have to be prepared to face everything it has to offer.

Posted: Tue Jul 10, 2007 6:06 pm
by Mikhail
They didn't realize it was 4.50 /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />

Posted: Tue Jul 10, 2007 7:29 pm
by pkk
Barrager wrote:QUOTE (Barrager @ Jul 6 2007, 04:04 PM) Ideas for fixing Gunship4 gatling guns on frontal mounts
40% less range, but 200% more damage... /doh.gif" style="vertical-align:middle" emoid=":doh:" border="0" alt="doh.gif" />