Ok, this was long time coming, but in truth I was only recently inspired by the amazing work the dev team has done with 32 bit R4.
Bios Docking Bays- File Removed, in the works.
Bios Starbase - (don't get booted while watching the base )
Bios Fighter- (In truth I started this to have a hi res model rotating for R4, until I noticed it was a scout)
I know it's not much, but now that it's started, it will get easier.
All files are 16 bit (tested and works for R4 and R3), if you want higher bit depth, PM me.
PROBLEMS
-None of the textures show up for MDLView, so I could not get decent screenshot comparisons for you guys (I don't know if its my comp, but they work fine in game)
-The fig texture does not show up or shows up garbled when in the loadout screen:
The problem is fixed as soon as I go below 2024 x 2024 in the game settings.
Is this only me? Load up the texture and please comment.
OBSERVATIONS
From what I could see in game and testing there is no great "wow" effect when comparing the fighter textures, most of the time they are too distant to be seen in detail.
For me the amount it slows the computer is not worth the level of detail rarely seen. I think the Hi res should be predominantly be used for bases and large ships like capships/bombers/miners/cons where close visual contact is noticeable.
Not that I intend not to make the rest, but I think their application is doubtful.
Looking forward to input.
BIOS - HiRes Textures
note, at this point i haven't looked at the textures you've posted
Endri wrote:QUOTE (Endri @ Jul 6 2007, 02:46 AM) <{POST_SNAPBACK}>All files are 24 bit (works for R4 and R3), if you want lower bit depth, PM me.
you made those bmp.mdl s with the 24 bit mdlc and not the normal 16 bit one?QUOTEPROBLEMS
-None of the textures show up for MDLView, so I could not get decent screenshot comparisons for you guys (I don't know if its my comp, but they work fine in game)
-The fig texture does not show up or shows up garbled when in the loadout screen:
[/quote]
hmm, i think mdl view supports highres textures, though they may need to be in the same directory as the model.
messed up textures on the loadout screen is new to meQUOTEThe problem is fixed as soon as I go below 2024 x 2024 in the game settings.[/quote]
you mean 2048*2048? (the textures need to be powers of 2, though the game wouldn't load if you had them wrong i don't think, unless the normal ones let it load and the new ones were used :/ - doubtful. just thought i would mention this in relation to the textures while you were talking about game settings to provoke thought...)
p.s. please don't use .jpg for any thing other than photos of real life stuff.
use .png for screenshots (or .bmp and convert it to .png) (and definitely don't use .jpg for textures before converting)
-ok , on a second thought, I re-uploaded everything with 16-bit(same link as post 1), which works with mdlView and the in game loadout
- some1 might want to find out if 32bit works or if it was just my problem (because I think I did it properly, saved it as 24 bit bmp, then used the 24 bit mdlc)
- now with Screenshots!:
Fighter
Starbase
(image may be formatted to fit the screen: right click , view image to see actual size)
and yes i did mean 2048, that was a momentary lapse
- some1 might want to find out if 32bit works or if it was just my problem (because I think I did it properly, saved it as 24 bit bmp, then used the 24 bit mdlc)
- now with Screenshots!:
Fighter
Starbase
(image may be formatted to fit the screen: right click , view image to see actual size)
and yes i did mean 2048, that was a momentary lapse
Last edited by emene86 on Fri Jul 06, 2007 1:09 pm, edited 1 time in total.
oh god that base looks nice!
i think i like the old landing bay a little more though.
if you want, you could do the 32 bit version for R4 with a normal .png and embed that in a text .mdl
see
http://www.freeallegiance.org/forums/index...st&p=118700
and mdlthing from here http://myallegiance.googlepages.com/
i think i like the old landing bay a little more though.
if you want, you could do the 32 bit version for R4 with a normal .png and embed that in a text .mdl
see
http://www.freeallegiance.org/forums/index...st&p=118700
and mdlthing from here http://myallegiance.googlepages.com/
-
- Posts: 773
- Joined: Sat Dec 04, 2004 8:00 am
- Contact:
Wow, Awesome work Endri!
Those bases are amazing!
Those bases are amazing!
-->>Elitism<<--
I'm not Hamlet. I don't take part any more. My words have nothing to tell me anymore.
I'm not Hamlet. I don't take part any more. My words have nothing to tell me anymore.
Teleport Hi Res Texture HERE
For some reason and only for ss106(which is the teleport model) mdlview would display the texture of whatever was previously viewed on the teleport model. So, it was weird, but I couldn't fix it. I got some in game shots instead:
Btw, the in game shots apply the sector lighting on the modles so the colors are not entirely accurate.
If someone can use their mdlview, and has the extra 5 minutes, please post the comparison image, thanks.
Friday the 13th I guess, first weird thing that's happened.
For some reason and only for ss106(which is the teleport model) mdlview would display the texture of whatever was previously viewed on the teleport model. So, it was weird, but I couldn't fix it. I got some in game shots instead:
Btw, the in game shots apply the sector lighting on the modles so the colors are not entirely accurate.
If someone can use their mdlview, and has the extra 5 minutes, please post the comparison image, thanks.
Friday the 13th I guess, first weird thing that's happened.
-
- Posts: 261
- Joined: Sun Aug 07, 2005 7:00 am
- Location: Flying Invisable Warship
- Contact: