Disruptor 3

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Buyo
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Post by Buyo »

Ok, some of you saw my other thread, it was about the disruptor 3 thing, well, I made some calculations to get a better view of the topic, I based all my calculation on the ICE program and the values that are there right now (DN 4.6 core), I'll write here how I did the calculations so you all can see if it's flawed, if I skipped something or if it's correct.

Ok, so here it is, according to the ICE program:

Ships:

Heavy Interceptor 750 HP (this is the default value). Medium Hull

Advanced Fighter 450 HP (this is the default value, there is an adv fig with 750 hp, I think it's the belter one, no shields) + 225 HP of the small shield three. Light Hull.

Weapons and Damage Modifiers:

The type of damage the Minigun weapon does to light hull modifier: 1.00
The type of damage the Gatgun weapon does to medium hull modifier: 0.75
The type of damage the Disruptor weapon does to medium hull modifier: 1.60

Minigun3 shot intervals: 0.082; Projectile #51: Regular damage: 6.25
Gat3 shot intervals: 0.1; Projectile #41: Regular damage: 5
Dis3 shot intervals: 0.125; Projectile #44: Regular damage: 2.5

Calculations:

Mini3 particles per second: 12.19(12) , 3 mounted mini3 = 36 projectiles doing 225 damage to light hull.

Gat3 particles per second: 10 3 mounted gat3 = 30 projectiles doing 112.5 damage to medium hull (0.75 modifier).

Dis3 particles per second: 8 3 mounted dis3 = 24 projectiles doing 96 damage to medium hull (1.6 modifier).

Results:

Ok, I took 3 weapons as the average, and saying 100% accuracy FROM BOTH SIDES.

It would take:

(675 HP / 225 damage/sec) = 3 seconds to kill an advanced fighter with a heavy int with 3 mini 3.

(750 HP / 112.5 damage/sec) = 6.6 seconds to kill a heavy int with an advanced fighter with 3 gat 3.

(750 HP / 96 damage/sec) = 7.81 seconds to kill a heavy int with an advanced fighter with 3 dis 3.


Ok, now what does this means?

It means that IF my calculations are somewhat correct, even if adv fighters pilots could aim, the adv fig still would lose BAD, as a matter of fact (I didn't calculate this), but let's PRETEND, the adv fig pilot, has 100% accuracy and the hvy int pilot has 50% accuracy, even there the hvy int would win.

Now, don't get me wrong, I'm not siding with the supremacy/adv fighter, in fact, I think the hvy int must win, because its the best dogfighter, what I'm saying is: give the adv fig a chance, so hvy ints vs adv fig aren't overkills for the heavies.

AND THOSE WERE MY 2 CENTS. (Now with calculations /mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" /> )



SAD EDIT: I think it's a little flawed, I didn't see the armor class of the small shield, its lt - med armor class, and mini-guns modifier to that is 0.5, so it would take another second to kill the adv fighter, 4 seconds, even then, the adv still would lose bad /laugh.gif" style="vertical-align:middle" emoid=":lol:" border="0" alt="laugh.gif" />
Last edited by Buyo on Sun Apr 08, 2007 2:02 am, edited 1 time in total.
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aarmstrong
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Post by aarmstrong »

You're forgetting 3 things:

1) Missiles
2) Minepacks
3) Range
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guitarism
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Post by guitarism »

SS3? Good luck unless your like BIOS.....

I do think that dis3 needs to have more overall damage though. And as much as I like to agree with Aarm on the idea of Missiles and MP, and Range, those are negated by any amount of competancy on the Int Pilot's side...

Now equip galv and plink long range before hitting all dis3 on to it as well, you may have a chance.


Also buyo, your forgetting rule #1 of Supremacy. Always engage in groups. Never alone. Alone means your dead. Pairs is much better, but 4's even more so
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Adaven
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Post by Adaven »

mini does .5 dmg to the shields

so 450 lt hull + 225 shield = lt 900 hull

against miniguns only.

edit: Oh, and you are right good int pilot can dodge almost any dumbfire. That's why I often take a rack of seeker 2 (if we have it) and can usually get 50% success rates with them.


Yeah, the int will still win normally in a 1 on 1, but that is okay, sup has its other uses.
Last edited by Adaven on Mon Apr 09, 2007 5:33 am, edited 1 time in total.
CronoDroid
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Post by CronoDroid »

Well DF3 on an IC or a Dreg fig is quite the deadly mutha.
guitarism
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Post by guitarism »

You gotta land it crono. You can dodge it I know. I know you love your Exp, but Sup needs sometine perked for against them, even if it's just a lil more damage from the dis3.
FIZ wrote:QUOTE (FIZ @ Feb 28 2011, 04:56 PM) After Slap I use Voltaire for light reading.
CronoDroid wrote:QUOTE (CronoDroid @ Jan 23 2009, 07:46 PM) If you're going to go GT, go Exp, unless you're Gooey. But Gooey is nuts.
QUOTE [20:13] <DasSmiter> I like to think that one day he logged on and accidentally clicked his way to the EoR forum
[20:13] <DasSmiter> And his heart exploded in a cloud of fury[/quote]
Jonan
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Post by Jonan »

Goody, this means dis is now purely a cap weapon and I can ignore people spamming me for it with more reason than just "I don't like the sprite".

Did gat colour change in 4.6?
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Camaro
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Post by Camaro »

no way, the int is the dominate killing machine, dont make the sup equal to it, sup is already terribly terribly overpowered in large games.
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Shizoku
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Post by Shizoku »

The sprite was changed, because 4.6 wasn't exactly ready for release. Unfortunatly some idiot(who is now never dealing with stuff type things anymore) told bv that he should put it on autoupdate, so now we have funny coloured sprites for a little while.

The sprite was just meant to show how more accurate the gatts now are, for testing purposes only.

(the idiot is me btw)


edit: I was using the new gatt2 against ints tonight and was fairling quite well once I got used to the slightly different aim. Gatt3 held up against hvy ints quite well as well. As it is supposed to be, if you can aim and keep your range with ints, you shouldn't have too much of a problem combating them with fighters.
Last edited by Shizoku on Sun Apr 08, 2007 11:19 am, edited 1 time in total.
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Gappy
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Post by Gappy »

I have no problem with figs being 66%-75% less powerful than ints in 1v1 confrontations. The biggest advantage of sup is the ability to draw your entire team anywhere with an 8 second notice via teleports. Ints are effective, but you're committed once you take that int more than a few k away from base.
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