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Posted: Sun Mar 25, 2007 8:15 pm
by lawson
I'm creating video captures via Fraps, using PAL resolution. Allegiance resizes the main HUD OK, but the "eye" is covered by the cargo loadout panel.
Now you see it:
Now, you don't:
Any thoughts on how to remedy this? Capturing at 800x600 is a possibilty, but adds a lot of processing overhead because I have to resize the video on the fly.
If I could just move the "eye" up a little bit, that'd solve it. I don't want to modify it too much lest the newbies be confused by the difference in video vs. real HUD layout.
Posted: Sun Mar 25, 2007 9:13 pm
by Bunnywabbit
It will require modifying your dialog.mdl file.
find dialog.mdl in your artwork folder, make a backup of it. Then open with notepad/wordpad/any other text editor.
Do a search for:
Code: Select all
TranslateImage(PaneImage(RadarDetectPane, false, true), Point(390, 55)),
The "Point(390, 55)" bit are the pixel coordinates (from left, from bottom) of the eye icon relative to a transparent background image.
from what i can tell you need to move the eye up about 20 pixels, and about 10 pixels to the right, so the end result would read:
Code: Select all
TranslateImage(PaneImage(RadarDetectPane, false, true), Point(400, 85)),
if this crashes alleg, you probably sent it too far to the right.
Posted: Sun Mar 25, 2007 9:17 pm
by Ksero
The position of the eye (and many other things) are specified in the file artwork/dialog.mdl. The relevant section looks like this:
QUOTE CenterHudOn = GroupImage(
[
// ... a bunch of TranslateImages here...
TranslateImage(ExperienceImage, Point(281, 102)),
TranslateImage(PaneImage(RadarDetectPane, false, true), Point(390, 55)),
TranslateImage(CaptureFlag, Point(427, 350)),
// ... and even more follow...]);[/quote]
Yours may be slightly different from mine, depending on what UI mods you use. You want to change the red numbers (X and Y offset in pixels).
Note: be sure back up your dialog.mdl before making any changes... just in case
EDIT: Bunnies! they're everywhere! Aaaah!
Posted: Mon Mar 26, 2007 12:48 pm
by mesial
Lawson, I can move that eye for you. You don't have to mess with the dialog.mdl file, there is plenty of room to move that "eye" up a little within the file. The file's pixels size is quite a bit alrger than the little "eye" icon. Gimme an hour and I'll post a DL link for you.
Posted: Mon Mar 26, 2007 12:57 pm
by mesial
OK, so it took me a few minutes.
And the file...
http://www.mesialonline.com/SRM/lawson/radon.mdl
Posted: Mon Mar 26, 2007 8:06 pm
by madpeople
now that's some nice lateral thinking /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
or at least approaching the problem from a different angle /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
Posted: Tue Mar 27, 2007 3:33 am
by lawson
Posted: Tue Mar 27, 2007 3:35 am
by mesial
oops... umm, yea! /tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" />
Posted: Fri Mar 30, 2007 4:56 am
by lawson
*grumble*
Turns out that adv figs and other "big loadout" ships have a similar problem; only the loadout pane stretches "up" even farther and seems to cover the eye. I need to check again.
Perhaps the eyeball needs to move left, or the loadout panel to the right. *fiddle fiddle*
<RANT>
I might have to actually fork over some money and buy a real AVI editor. Pinnacle Studio 10.7 Plus has been a pain lately for anything other than "real" video footage. If I could keep everything at native 800x600, I'd be one happy geek! But nooooo... I have to resize everything and lose resolution. Stupid video standards...
</RANT>
Posted: Fri Mar 30, 2007 12:45 pm
by mesial
Try using a higher resolution then.