Faction: Archangel Empire

Catch-all for all development not having a specific forum.
barricuda
Posts: 299
Joined: Wed Jul 14, 2004 7:00 am
Location: Los Angeles

Post by barricuda »

great Death....will use some of that! i dont like my stealth much so ill probably sue some of this to revamp it....



modifications made to combat carrier as per request....

also some clarifications.....

its gonna be a bitch to skin this monster...


DIDnot add more guns...i can skin some on... added minimal hanger bays as per mad's ideas...





Last edited by barricuda on Tue Sep 16, 2008 7:11 am, edited 1 time in total.
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zdude1994
Posts: 217
Joined: Sat Mar 08, 2008 7:19 pm
Location: Like hell if I know.

Post by zdude1994 »

Heh.. I like it. Can you delete one of the ints, leave it as an easter egg? Would be awsome to nan a carrier inside, where no one could get me =)
Last edited by zdude1994 on Tue Sep 16, 2008 7:36 pm, edited 1 time in total.
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madpeople
Posts: 4787
Joined: Tue Dec 16, 2003 8:00 am
Location: England

Post by madpeople »

zdude1994 wrote:
QUOTE (zdude1994 @ Sep 16 2008, 11:23 AM) <{POST_SNAPBACK}>
Heh.. I like it. Can you delete one of the ints, leave it as an easter egg? Would mbe awsome to nan a carrier inside, where no one could get me =)

HOD has a hole in it to do that.
redavian
Posts: 159
Joined: Sun Feb 24, 2008 7:13 pm
Location: Liverpool, England

Post by redavian »

where is this hole?
madpeople
Posts: 4787
Joined: Tue Dec 16, 2003 8:00 am
Location: England

Post by madpeople »

in the top and bottom of the hod, it's not hard to find, most of the rear of it is hollowed out

RE: descent ship
something like this? (rough concept)
http://img82.imageshack.us/img82/7364/descentship1pw2.png
not sure it's right for this faction since it doesn't have the split hull theme going
Last edited by madpeople on Wed Sep 17, 2008 12:40 pm, edited 1 time in total.
Kltplzyxm
Posts: 2623
Joined: Thu Apr 12, 2007 4:36 pm

Post by Kltplzyxm »

It's kinda X-Wing like. How about sweeping the wings back and connecting them somehow?

Barri, actually I liked your original SF, but I think it just needs a little tweaking. More angles to make it look more sleek or something.

EDIT: Looking at it again, it's too "primitive" compared to your other designs. It looks like it has an airplane fuselage sticking out the front. Or like some sort of satellite launch vehicle.

I like the outer engine nacelles. Not so crazy about the hollow cylinder they're connected to. I would also borrow from your interceptor idea and go with an asymetrical design. Twin front booms might work. The engine nacelles can be swept a little more so it doesn't look like something from a 50's B-Movie. Just trying to give ocnstructive criticism.
Last edited by Kltplzyxm on Thu Sep 18, 2008 8:38 pm, edited 1 time in total.
sambasti
Posts: 1054
Joined: Wed Mar 26, 2008 12:55 am
Location: the SF hiding in your home

Post by sambasti »

I think the sup would look better with armour. Nice carrier though.
barricuda
Posts: 299
Joined: Wed Jul 14, 2004 7:00 am
Location: Los Angeles

Post by barricuda »

Stealth

now this is interesting...i had some ideas about this ship....

i think ill combine a few features of this craft...

the stealth craft will mount NO pilot weapons except nanite ONLY...so how is this effective? it will have 1 turret which fires Rockets like the PT.

this forces teamwork to be effective. it also addresses balance in a few ways.

Pros; stealth NAN bomb runs / brutal efficiency of rocket weapons above PE weps /
COns; weak as any stealth craft = easy popage / rockets takes far more skill than turret

this i think will be a far more interesting change, as now nan is only accessible thru the tac and stealth. should prove for some interesting game play.



Discuss!

no name for the "phantom Fixer" as yet...suggestions?









Last edited by barricuda on Wed Sep 24, 2008 4:00 am, edited 1 time in total.
the universe is a big place...you will not be missed.
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Death3D
Posts: 2288
Joined: Sun Nov 12, 2006 5:49 pm
Location: Panama City, Panama

Post by Death3D »

Maybe have it available at startas well, but without a cloak and make it need a Tac to buy cloak tech (no cloak 1 on garr giga-like nonsense).

Also, you have to think how the 'energy play' Stealths have will play out for this particular faction.

No missiles for the pilot... maybe a higher base sig than any other faction's stealth? No energy weapons... No energy drain other than the cloak... Yeah, lot to think about.

Also, how about 'Gallant' for a name?
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sambasti
Posts: 1054
Joined: Wed Mar 26, 2008 12:55 am
Location: the SF hiding in your home

Post by sambasti »

Tac nan equals no early bombing. Also, since sup is the bombing path, it owuld kill sup and make anything other tan tac suck.
Otherwise, its a cool idea.
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