Posted: Thu Jan 18, 2007 6:40 am
Some things I'd like to address with Effix, this would make them a little bit more playable.
Warlords could use a better turn rate. That thing is harder to maneouver (sp?) than a freakin Battleship. If Effix gets bombed early (by say Rix) with a base mid-ranged from the aleph (3-5k). Uneyed, basically unprecendented in nature, it'll take something short of a miracle to keep that base alive. Launching ~6 warlords, then trying to turn them to blow away a nanned bomber, well the base is toast already. I know that is the fault of the defenders for not probing prior, but a little perk to them wouldn't be too bad would it?
Along the same lines, I was thinking about making the warlords GS-like in a sense, with a higher price tag. Say around 250. Better agility, etc. And then make the Heavy Warlords available for purchase once you get an exp(and up it). So they get more agile, faster, in turn for a bigger price tag. This easily makes effix more prominent in the early game, were it may fall prey to IC escort figs, Rix figs, and all other small, fast craft.
As it stands the warlord is an "early-notice, set the camp" ship. I feel it should be more of a heavy calvary sort of back up. To make an analogy out of this, similar to the police responding to a threat. You got your regular Cops, then Warlords would be like a SWAT team, in a sense. Slower to respond, but packing force.
Warlords could use a better turn rate. That thing is harder to maneouver (sp?) than a freakin Battleship. If Effix gets bombed early (by say Rix) with a base mid-ranged from the aleph (3-5k). Uneyed, basically unprecendented in nature, it'll take something short of a miracle to keep that base alive. Launching ~6 warlords, then trying to turn them to blow away a nanned bomber, well the base is toast already. I know that is the fault of the defenders for not probing prior, but a little perk to them wouldn't be too bad would it?
Along the same lines, I was thinking about making the warlords GS-like in a sense, with a higher price tag. Say around 250. Better agility, etc. And then make the Heavy Warlords available for purchase once you get an exp(and up it). So they get more agile, faster, in turn for a bigger price tag. This easily makes effix more prominent in the early game, were it may fall prey to IC escort figs, Rix figs, and all other small, fast craft.
As it stands the warlord is an "early-notice, set the camp" ship. I feel it should be more of a heavy calvary sort of back up. To make an analogy out of this, similar to the police responding to a threat. You got your regular Cops, then Warlords would be like a SWAT team, in a sense. Slower to respond, but packing force.