Expansion

Discussion / Announcement area for Dark Nebulae Core development.
Gappy
Posts: 461
Joined: Wed Nov 08, 2006 7:35 pm

Post by Gappy »

and for good reason. Expansion requires less skill to pull off successfully compared to Sup or Tac in a pickup game, where you've got a wide variety of skill levels and reliability of players.

First off, Why? I'm sick of going expansion. My guess is that 75% of games result in my team getting an expansion in a pickup game, even if that isn't the first techpath. When was the last time you played a sup v. sup game? tac v. tac? Probably 3x as many exp v. exp games happen than a sup v sup or tac v tac game combined.

What would I like to see happen? Try and make some changes to exp that make it less appealing in a pickup game, without impacting squad games too much.

My suggestion? keep the range on mini-guns, but slow down the bullets by 20-40% what they are now and make it harder to aim with them. Most whores shouldn't have too much difficulty adapting, and the damage output on them stays the same, but it'll require more skill to use them.

Right now, a team goes IC? `fu
TF? `fu
Rix? `fu

well `fu, expansion.
We've upped our standards. Up yours.
General_Freak
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Joined: Tue Mar 29, 2005 8:00 am

Post by General_Freak »

No, don't make it even more difficult...I'm finding ints hard enough to fly as they are. /sad.gif" style="vertical-align:middle" emoid=":sad:" border="0" alt="sad.gif" /> Or I'll just defect to the other team, provided they haven't gone exp as well. /tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" />
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Grimmwolf_GB
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Post by Grimmwolf_GB »

Try other cores, the ints have received some attention elsewhere.

On DN there are ways to beat ints:
Dis3, also called retard gun
Hvy Plasgens 2
Sky Cap1/2
And of course Hvy Ints
/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />
Last edited by Grimmwolf_GB on Mon Jan 15, 2007 2:24 pm, edited 1 time in total.
TheBored
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Post by TheBored »

I only wish 75% of the games I were in had ints... teams get stupid with other tech paths. I usually get stuck with the comm who is bent on going Tac, no matter the situation :/

TB
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spideycw wrote:QUOTE (spideycw @ Nov 28 2008, 02:50 PM) All the retards are contained in one squad mostly (System X)
[18:48] <Imago> dont take me seriously
Raveen
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Post by Raveen »

Grimmwolf_GB wrote:QUOTE (Grimmwolf_GB @ Jan 15 2007, 02:21 PM) Try other cores, the ints have received some attention elsewhere.

On DN there are ways to beat ints:
Dis3, also called retard gun
Hvy Plasgens 2
Sky Cap1/2
And of course Hvy Ints
/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />
You forgot galvs Grimm, silly boy /tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" />
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Spidey: Can't think of a reason I'd need to know anything
Shizoku
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Location: Ozzy's right nut.

Post by Shizoku »

I've seen tac save hundreds more weak commanders and players than expansion.
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apochboi
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Post by apochboi »

How hard is it to shoot a missile, or drop a pod.
Drizzo
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Post by Drizzo »

I don't think it's the difficulty factor, it's the variety. Flying ints all day gets the same. Same people overboost into your prox. Same people whore you. Same same same. I want variety!

And why doesn't anyone upgrade the scouts unless they're bios anymore /glare.gif" style="vertical-align:middle" emoid=":glare:" border="0" alt="glare.gif" />

I want my Heavy Scout!
cashto wrote:QUOTE (cashto @ Oct 16 2010, 02:48 AM) Interceptors are fun because without one, Drizzo would be physically incapable of entering a sector.
Mordechaj
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Post by Mordechaj »

Drizzo wrote:QUOTE (Drizzo @ Jan 16 2007, 08:42 AM) I want variety!

And why doesn't anyone upgrade the scouts unless they're bios anymore /glare.gif" style="vertical-align:middle" emoid=":glare:" border="0" alt="glare.gif" />

I want my Heavy Scout!


'1 !

i want variety, and i want to fly heavy scouts 'till i'm sick of them!

(contradictory statements? so what?!) /mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" />
Image "South of the Alps and East of the Adriatic, paranoia is considered mental equilibrium..."
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Shizoku
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Post by Shizoku »

Drizzo wrote:QUOTE (Drizzo @ Jan 15 2007, 02:42 PM) I don't think it's the difficulty factor, it's the variety. Flying ints all day gets the same. Same people overboost into your prox. Same people whore you. Same same same. I want variety!

And why doesn't anyone upgrade the scouts unless they're bios anymore /glare.gif" style="vertical-align:middle" emoid=":glare:" border="0" alt="glare.gif" />

I want my Heavy Scout!
You need a techbase in order to get them, of which you should have been doing before if you wanted any real chance at winning. Kind of goes to show what kinds of people were rushing hvy scouts.
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