Rix

A place to discuss user-created Allegiance 3D models, textures, images, and other visual ingame content.
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Quia
Posts: 159
Joined: Sun Feb 12, 2006 8:00 am

Post by Quia »

These are all my finished Rixian textures. If/when I get around to doing more, I will put them up here so people don't have to dig through pages and pages of @#(! to find the textures. :P

Instructions
Extract archive to %allegdir%\artwork\Textures\ NOT %allegdir%\artwork\

Download

Included textures
Garrison
Expansion
Supremacy
Tactical
Teleport
Outpost
Refinery
Shipyard
Bay

Miner
Constructor
Scout
Assault Ship


AFAIK, the only other Rixian hires mod is a new model and texture for the Interceptor, you can find it on Mesials site.


--------------------------------



Giving myself a place to post updates.

Finished and tested out the rix tele yesterday: Download

Comparison between the old and the new.

I also found an awesome high quality brain coral texture(one that we actually have permission to use, rather than snagging something off someone's marine life page) Download
Last edited by Quia on Tue Apr 20, 2010 8:50 am, edited 1 time in total.
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Zapper
Posts: 1306
Joined: Sat Jan 29, 2005 8:00 am
Location: Denmark

Post by Zapper »

Thats cool...
Nice pic, i see a Piece abit rigth of the Middle down to the lower rigth corner that is perfect.

Super
Zapper
Life suck's and then u play Alleg.
-.. ..- -.- . -. ..- -.- . .----. . -- .. ... - .... . --. .-. . .- - . ... -
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mesial
Posts: 3009
Joined: Sun Dec 26, 2004 8:00 am
Location: Florida

Post by mesial »

Nice!
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Quia
Posts: 159
Joined: Sun Feb 12, 2006 8:00 am

Post by Quia »

Have the rix bay, complete with shiny symbol that took far too long to find and put together.

Download

The shiny logo, for anyone who needs/wants it. If anyone can find the filename for the rix logo used on the countdown screen, that'd be awsome.

Download
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mdvalley
Posts: 324
Joined: Sun Nov 21, 2004 8:00 am

Post by mdvalley »

Quia wrote:
QUOTE (Quia @ Feb 27 2007, 06:49 PM) <{POST_SNAPBACK}>
If anyone can find the filename for the rix logo used on the countdown screen, that'd be awsome.


It'll be rixian<something>bmp.mdl.
mesial
Posts: 3009
Joined: Sun Dec 26, 2004 8:00 am
Location: Florida

Post by mesial »

Nope, it is "hlprixlogobmp.mdl"
Last edited by mesial on Wed Feb 28, 2007 2:09 pm, edited 1 time in total.
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Quia
Posts: 159
Joined: Sun Feb 12, 2006 8:00 am

Post by Quia »

Bah. So, there's three files with just the rix icon in them, iconrixianbmp.mdl being the one that I was looking for.. however, there's a slight problem.

Allegiance was not built with upscaling in mind. doh.gif

Back to rix bases for me..
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mesial
Posts: 3009
Joined: Sun Dec 26, 2004 8:00 am
Location: Florida

Post by mesial »

Nope, not from within the UI. Doah!
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General_Freak
Posts: 207
Joined: Tue Mar 29, 2005 8:00 am

Post by General_Freak »

Quia wrote:
QUOTE (Quia @ Feb 28 2007, 02:49 AM) <{POST_SNAPBACK}>
Have the rix bay, complete with shiny symbol that took far too long to find and put together.

The symbol in the bay has been slanted though. It should be aligned about 45 degrees counter-clockwise.
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strike700
Posts: 434
Joined: Wed Oct 15, 2003 7:00 am
Location: Slightly above the earths surface.

Post by strike700 »

Most of Allegiances interactive user interfaces are hard-coded. Upscaling any of the in-base screens or lobby screens is going to be a pain.
Apparently a California "cabin" is any place more than 4 blocks from a McDonalds.
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