Rix

A place to discuss user-created Allegiance 3D models, textures, images, and other visual ingame content.
Quia
Posts: 159
Joined: Sun Feb 12, 2006 8:00 am

Post by Quia »


Download
Download(1024)

Turns out, the rix scout texture is almost identical to the miner. Two birds with one stone.
Small ships don't really 2048 textures, thus the alternate 1024 for better performance. The last thing you want is to be lagging when beset by a bunch of rix SR scouts. wink.gif On that note, I'm curious as to the performance of the png textures as opposed to bmp.mdl's for those people who had signifigant load times stalling their games. They are a lot smaller in size, so it might get rid of that problem...

Reminder, these files MUST go in artwork/textures!

..Does anybody know if Raveen is still working on the Belter bases? I've got a few ideas for them but I don't want to step on anyones toes.
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Grimmwolf_GB
Posts: 3709
Joined: Wed Jul 02, 2003 7:00 am
Location: Germany
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Post by Grimmwolf_GB »

Send him a pm, he might not read this thread.
Zapper
Posts: 1306
Joined: Sat Jan 29, 2005 8:00 am
Location: Denmark

Post by Zapper »

Quia wrote:
QUOTE (Quia @ Mar 13 2008, 06:18 AM) <{POST_SNAPBACK}>
I've got a few ideas for them but I don't want to step on anyones toes.

U dont, we all need some inspiration. tongue.gif
Make a belters post..
I can always delete it if it cause a drama.. laugh.gif

Z
Last edited by Zapper on Tue Mar 18, 2008 2:55 pm, edited 1 time in total.
Reason: lazy bastard
Life suck's and then u play Alleg.
-.. ..- -.- . -. ..- -.- . .----. . -- .. ... - .... . --. .-. . .- - . ... -
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madpeople
Posts: 4787
Joined: Tue Dec 16, 2003 8:00 am
Location: England

Post by madpeople »

Quia wrote:
QUOTE (Quia @ Mar 13 2008, 05:18 AM) <{POST_SNAPBACK}>

i think the bottom of the scout has see-through bits
mesial
Posts: 3009
Joined: Sun Dec 26, 2004 8:00 am
Location: Florida

Post by mesial »

Quia wrote:
QUOTE (Quia @ Mar 12 2008, 03:21 AM) <{POST_SNAPBACK}>
Installation Note! These files -must- go into your artwork/textures folder in order to work. Not artwork/textures/images, or artwork, or artwork/dev, or what have you.


Looks like I need to remake their installers today...
Allegiance Terror Alert Level: HIGH
Quia
Posts: 159
Joined: Sun Feb 12, 2006 8:00 am

Post by Quia »

`yd
My bad, files got confused(or maybe it was me..)

Code: Select all

("Textures/fig15.png", true)

should be

Code: Select all

("Textures/fig15.png", false)

If you don't feel like mucking around with the mdl, I fixed the zip files.
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Quia
Posts: 159
Joined: Sun Feb 12, 2006 8:00 am

Post by Quia »

Last of the Rix bases. Now you have no excuses for leaving that poor miner alone once it leaves the rock, you have to fly back with it to the ref so you can oggle the shiny base. wink.gif

Download. These files need to go into Artwork/Textures, like the rest of the text mdl's/png's.

I'll probably put together the Assault Ship next, seeing as I have 95% of the textures I need for that already made.
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Death3D
Posts: 2288
Joined: Sun Nov 12, 2006 5:49 pm
Location: Panama City, Panama

Post by Death3D »

Sooooo pretty.
One short sleep past, we wake eternally and Death shalt be no more; Death, thou shalt die! Image
mesial
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Location: Florida

Post by mesial »

Awesome!
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Bard
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Post by Bard »

Either the 1024 scout or the miner crashes me on game join.


4/22/2008 3:10:00 AM: Terminating mission id=0, this=dd5010

4/22/2008 3:10:00 AM: 1306836:x56ce33d9e3c14601
4/22/2008 3:10:00 AM: Mission Initialize id=0 this=dd5010 now=305670325

4/22/2008 3:10:01 AM: 122759784:x56ce33d9e3c14601
4/22/2008 3:10:01 AM: assertion failed: '!(bError && !pfile->IsValid() && m_psite)' (.\modeler.cpp:2516)
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Image Omnia Mutantur, Nihil Interit.
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