Feedback on the changes to Dreg
Raveen wrote:QUOTE (Raveen @ Jan 13 2007, 05:29 PM) <{POST_SNAPBACK}>At least you may stand a chance of being able to dock then...
LMAO true....Ps, i say change all gt bases to drydocksLast edited by apochboi on Sat Jan 13, 2007 6:53 pm, edited 1 time in total.
And double missile racks, and mine capacity.
Usually though, "skill" is used to covertly mean "match the game exactly to my level of competence." Anyone who is at all worse than me should fail utterly (and humorously!) and anyone better is clearly too caught up in the game and their opinions shouldn't count.
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I know some disagree philosophically on this, but I'd like to see something that makes Dreg He mines ever-so-slightly more usable, and thereby they would need slightly even more of a nerf. So Dreg is speed and missiles (so I hear), so my recommendation is to leave those alone and touch something else. Unfortunately, I don't think I'm qualified to make recommendations here.
Dreg He mines are worthless. He3 regenerates fast enough that your miners can micromine and acheive similar results without additional investment in my opinion.
I didn't fly enough in this squad game to really gauge what seemed too powerful. Besides, it was dreg exp vs dreg exp anyway so it would be difficult to tell what advantages you had over the other team.
I didn't fly enough in this squad game to really gauge what seemed too powerful. Besides, it was dreg exp vs dreg exp anyway so it would be difficult to tell what advantages you had over the other team.