Feedback on the changes to Dreg

Discussion / Announcement area for Good Old Days II Core development.
Shizoku
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Post by Shizoku »

Double base hull too!
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Camaro
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Post by Camaro »

double all base size scales!

i want palisades that take up 1/4 of the sector
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Raveen
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Post by Raveen »

At least you may stand a chance of being able to dock then...
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apochboi
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Post by apochboi »

Raveen wrote:
QUOTE (Raveen @ Jan 13 2007, 05:29 PM) <{POST_SNAPBACK}>
At least you may stand a chance of being able to dock then...


LMAO true....Ps, i say change all gt bases to drydocks wink.gif
Last edited by apochboi on Sat Jan 13, 2007 6:53 pm, edited 1 time in total.
juckto
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Post by juckto »

And double missile racks, and mine capacity.
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Usually though, "skill" is used to covertly mean "match the game exactly to my level of competence." Anyone who is at all worse than me should fail utterly (and humorously!) and anyone better is clearly too caught up in the game and their opinions shouldn't count.
jess_i_74
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Post by jess_i_74 »

You'd have to double energy for energy weapons if you're doubling hull.

You go around in a circle and tada! You're back where you started.

(think how much easier bombruns would be if bombers were twice as hard to kill, etc.)
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asheron2k
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Post by asheron2k »

Or just half all damage?
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Grimmwolf_GB
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Post by Grimmwolf_GB »

Eh, ok. If you got real feedback, please post it. If you got a suggestion, post it in a new thread.
apathos
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Post by apathos »

I know some disagree philosophically on this, but I'd like to see something that makes Dreg He mines ever-so-slightly more usable, and thereby they would need slightly even more of a nerf. So Dreg is speed and missiles (so I hear), so my recommendation is to leave those alone and touch something else. Unfortunately, I don't think I'm qualified to make recommendations here.
mcwarren4
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Post by mcwarren4 »

Dreg He mines are worthless. He3 regenerates fast enough that your miners can micromine and acheive similar results without additional investment in my opinion.

I didn't fly enough in this squad game to really gauge what seemed too powerful. Besides, it was dreg exp vs dreg exp anyway so it would be difficult to tell what advantages you had over the other team.
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